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activespells.cpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
activespells.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
actors.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
actors.hpp
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Merge remote-tracking branch 'lgro/valgrind_warnings'
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2014-01-01 19:41:52 +01:00 |
aiactivate.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiactivate.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aicombat.cpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aicombat.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aiescort.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiescort.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aifollow.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aifollow.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aipackage.cpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aipackage.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aisequence.cpp
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Various fixes for CppCheck warnings.
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2013-12-06 07:36:16 +01:00 |
aisequence.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aitravel.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aitravel.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiwander.cpp
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Fix AIWander crash
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2013-11-25 15:38:18 +01:00 |
aiwander.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
alchemy.cpp
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Add a utility function to add items to a ContainerStore by RefID
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2013-11-21 17:14:30 +01:00 |
alchemy.hpp
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Issue #61: fixed alchemy skill
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2012-10-28 14:07:36 +01:00 |
character.cpp
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Many additions to 900bc06d2c :
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2013-12-30 17:57:41 +01:00 |
character.hpp
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Bug #1013: Rewrote fall height detection
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2013-12-27 21:21:18 +01:00 |
creaturestats.cpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
creaturestats.hpp
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
drawstate.hpp
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |
enchanting.cpp
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Add a utility function to add items to a ContainerStore by RefID
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2013-11-21 17:14:30 +01:00 |
enchanting.hpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
mechanicsmanagerimp.hpp
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Merge remote-tracking branch 'scrawl/master'
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2013-11-19 16:56:18 +01:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
npcstats.hpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
objects.cpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 21:47:06 +01:00 |
objects.hpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 21:47:06 +01:00 |
pathfinding.cpp
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pathfinding now works in AICombat.
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2013-10-07 10:20:02 +02:00 |
pathfinding.hpp
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pathfinding now works in AICombat.
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2013-10-07 10:20:02 +02:00 |
repair.cpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Implement explodeSpell instruction (like Cast, with caster = target)
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2014-01-03 04:44:50 +01:00 |
spellcasting.hpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
spells.cpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
spells.hpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
stat.hpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |