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			25 lines
		
	
	
	
		
			678 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
	
		
			678 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_SCENEUTIL_UTIL_H
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#define OPENMW_COMPONENTS_SCENEUTIL_UTIL_H
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#include <osg/Matrix>
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#include <osg/BoundingSphere>
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#include <osg/Vec4f>
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namespace SceneUtil
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{
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    // Transform a bounding sphere by a matrix
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    // based off private code in osg::Transform
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    // TODO: patch osg to make public
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    void transformBoundingSphere (const osg::Matrixf& matrix, osg::BoundingSphere& bsphere);
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    osg::Vec4f colourFromRGB (unsigned int clr);
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    osg::Vec4f colourFromRGBA (unsigned int value);
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    float makeOsgColorComponent (unsigned int value, unsigned int shift);
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    bool hasUserDescription(const osg::Node* node, const std::string pattern);
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}
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#endif
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