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openmw-tes3mp/apps/openmw/mwworld
scrawl 386604bc9d Fixes #869: Added methods to control external and internal collision modes separately
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.

Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp Fix invisibility not breaking on certain actions 2014-05-12 02:20:56 +02:00
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp Fix for not being able to pick up scrolls during combat 2014-04-27 09:15:37 +02:00
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellfunctors.hpp
cellreflist.hpp
cells.cpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
cells.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
cellstore.cpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
cellstore.hpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
class.cpp
class.hpp
containerstore.cpp Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 2014-05-01 16:55:15 +02:00
containerstore.hpp
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
esmstore.hpp Fix a bug in ESMStore code that checks for duplicate record insertions 2014-05-11 00:10:28 +02:00
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
globals.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
inventorystore.cpp Fix AiCombat exception when actor has a lockpick/probe equipped. 2014-05-10 00:37:36 +02:00
inventorystore.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
livecellref.cpp Fix a potential crash when loading script locals from savegame 2014-05-10 21:31:49 +02:00
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.hpp
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Fixes #869: Added methods to control external and internal collision modes separately 2014-05-13 01:43:52 +02:00
physicssystem.hpp
player.cpp #58 - Sneak Skill: functional sneaking 2014-05-04 16:20:09 -04:00
player.hpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp
refdata.hpp
scene.cpp Fixes #275: force updating exterior cell maps even if already in cache 2014-05-11 18:01:47 +02:00
scene.hpp Fixes #772: Give scripts a chance to run before updating map, so that disabled objects are not visible 2014-05-11 18:01:47 +02:00
store.cpp
store.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
timestamp.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
timestamp.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
weather.cpp Fix sunlight for interiors 2014-05-02 21:20:27 +02:00
weather.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
worldimp.cpp Fixes #869: Added methods to control external and internal collision modes separately 2014-05-13 01:43:52 +02:00
worldimp.hpp Merge remote-tracking branch 'mrcheko/master' 2014-04-29 10:03:29 +02:00