mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 15:49:56 +00:00
38bcff2622
This resolves the dependency mess, and makes things more readable. The dependency tree for nif records now looks like this: Record.hpp --base.hpp ----controlled.hpp ----controller.hpp ----data.hpp ----effect.hpp ----extra.hpp ----node.hpp Node.hpp has many extra dependencies because nifogre only includes it instead of each of these files. That should be fixed.
146 lines
4.3 KiB
CMake
146 lines
4.3 KiB
CMake
project (Components)
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set (CMAKE_BUILD_TYPE DEBUG)
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# Version file
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp")
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# source files
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add_component_dir (settings
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settings
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)
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add_component_dir (nifoverrides
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nifoverrides
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)
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add_component_dir (bsa
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bsa_archive bsa_file resources
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)
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add_component_dir (nif
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controlled effect niftypes record controller extra node record_ptr data niffile property nifkey data node base
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)
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add_component_dir (nifcache
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nifcache
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)
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add_component_dir (nifogre
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ogrenifloader skeleton material mesh particles controller
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)
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add_component_dir (nifbullet
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bulletnifloader
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)
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add_component_dir (to_utf8
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to_utf8
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)
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add_component_dir (esm
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attr defs esmcommon esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
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loadclas loadclot loadcont loadcrea loadcrec loaddial loaddoor loadench loadfact loadglob loadgmst
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loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc loadnpcc
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loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
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loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
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savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap lightstate inventorystate containerstate npcstate creaturestate dialoguestate statstate
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npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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aisequence magiceffects
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)
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add_component_dir (esmterrain
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storage
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)
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add_component_dir (misc
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utf8stream stringops resourcehelpers
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)
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IF(NOT WIN32 AND NOT APPLE)
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add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
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add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
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ENDIF()
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add_component_dir (files
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linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
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constrainedfiledatastream lowlevelfile
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)
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add_component_dir (compiler
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context controlparser errorhandler exception exprparser extensions fileparser generator
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lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
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stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
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quickfileparser discardparser
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)
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add_component_dir (interpreter
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context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
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miscopcodes opcodes runtime scriptopcodes spatialopcodes types defines
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)
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add_component_dir (translation
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translation
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)
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add_definitions(-DTERRAIN_USE_SHADER=1)
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add_component_dir (terrain
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quadtreenode chunk world defaultworld terraingrid storage material buffercache defs
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)
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add_component_dir (loadinglistener
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loadinglistener
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)
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add_component_dir (ogreinit
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ogreinit ogreplugin
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)
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add_component_dir (widgets
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box imagebutton tags list numericeditbox widgets
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)
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add_component_dir (fontloader
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fontloader
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)
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add_component_dir (version
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version
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)
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set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
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)
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find_package(Qt4 COMPONENTS QtCore QtGui)
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if(QT_QTGUI_LIBRARY AND QT_QTCORE_LIBRARY)
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add_component_qt_dir (contentselector
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model/modelitem model/esmfile
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model/naturalsort model/contentmodel
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view/combobox view/contentselector
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)
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include(${QT_USE_FILE})
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QT4_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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QT4_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
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endif(QT_QTGUI_LIBRARY AND QT_QTCORE_LIBRARY)
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if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
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add_definitions(-fPIC)
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endif()
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endif ()
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include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
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add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
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target_link_libraries(components ${Boost_LIBRARIES} ${OGRE_LIBRARIES})
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
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endif()
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# Make the variable accessible for other subdirectories
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set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
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