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openmw-tes3mp/apps/openmw
Chris Robinson 39cf7b0b42 Pass the Ptr of the object being moved to the move method
This prevents having to store another copy of it, which risks getting out of
sync.
2013-02-04 11:17:48 -08:00
..
mwbase Integrate a new movement solver to handle object movement and collisions 2013-02-04 07:10:14 -08:00
mwclass Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
mwdialogue Dialogue: do not filter on disposition for creatures 2013-01-24 19:43:21 +01:00
mwgui DialogueWindow: do not execute onFrame() when not visible 2013-01-15 00:59:48 +01:00
mwinput Merge branch 'master' into videoplayback 2013-01-07 13:25:15 +01:00
mwmechanics Pass the Ptr of the object being moved to the move method 2013-02-04 11:17:48 -08:00
mwrender Don't break right away when the animation time remaining is 0 2013-02-03 01:38:42 -08:00
mwscript Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
mwsound Use const references where appropriate 2013-01-15 12:07:15 -08:00
mwworld Integrate a new movement solver to handle object movement and collisions 2013-02-04 07:10:14 -08:00
CMakeLists.txt Integrate a new movement solver to handle object movement and collisions 2013-02-04 07:10:14 -08:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
engine.hpp Fixed crash on changing cell due to Utf8Encoder going out of scope 2013-01-12 01:18:36 +01:00
main.cpp added option to override the activation distance 2013-01-08 20:00:06 -08:00