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mwbase
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Add Bound & Summon effects (will need some adjustments later)
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2013-11-21 17:14:23 +01:00 |
mwclass
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Use fWortChanceValue for making ingredient/potion effects visible
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2013-11-21 17:19:41 +01:00 |
mwdialogue
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added missing columns to topic info table
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2013-11-05 11:41:48 +01:00 |
mwgui
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
mwinput
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Release and show the cursor when focus lost
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2013-11-20 16:07:14 +01:00 |
mwmechanics
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Correct getDerivedDisposition according to wiki (check if player expelled)
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2013-11-21 17:19:41 +01:00 |
mwrender
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Add Vampirism and Sun Damage effects. Some fixes.
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2013-11-21 00:41:31 +01:00 |
mwscript
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Remove redundant setLocals (already done by ContainerStore::add)
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2013-11-21 17:19:41 +01:00 |
mwsound
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Slightly randomize time between environment sounds
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2013-08-27 16:04:19 -07:00 |
mwworld
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Fix another case of container scripts not getting re-added
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2013-11-22 02:12:37 +01:00 |
CMakeLists.txt
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Merge remote-tracking branch 'scrawl/master'
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2013-11-19 16:56:18 +01:00 |
config.hpp.cmake
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another minor correction (fixing the previous one)
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2011-07-08 16:16:06 +02:00 |
crashcatcher.cpp
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Change is_debugger_attached to a different hack
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2013-11-16 18:15:54 +01:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
engine.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
main.cpp
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gdb detection doesn't seem to work for the forked process
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2013-11-16 20:55:41 +01:00 |