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openmw-tes3mp/components/CMakeLists.txt

196 lines
5.8 KiB
CMake

project (Components)
# Version file
set (VERSION_HPP_IN ${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp.cmake)
set (VERSION_HPP ${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp)
if (GIT_CHECKOUT)
add_custom_target (git-version
COMMAND ${CMAKE_COMMAND}
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
-DVERSION_HPP_IN=${VERSION_HPP_IN}
-DVERSION_HPP=${VERSION_HPP}
-DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
-DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
-DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
-DOPENMW_VERSION=${OPENMW_VERSION}
-P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
VERBATIM)
else (GIT_CHECKOUT)
configure_file(${VERSION_HPP_IN} ${VERSION_HPP})
endif (GIT_CHECKOUT)
find_package(OpenGL REQUIRED)
# source files
add_component_dir (settings
settings
)
add_component_dir (bsa
bsa_file
)
add_component_dir (vfs
manager archive bsaarchive filesystemarchive registerarchives
)
add_component_dir (resource
scenemanager texturemanager resourcesystem
)
add_component_dir (sceneutil
clone attach lightmanager visitor util statesetupdater controller skeleton riggeometry lightcontroller
)
add_component_dir (nif
controlled effect niftypes record controller extra node record_ptr data niffile property nifkey data node base nifstream
)
add_component_dir (nifosg
nifloader controller particle userdata
)
add_component_dir (nifbullet
bulletnifloader bulletshapemanager
)
add_component_dir (to_utf8
to_utf8
)
add_component_dir (esm
attr defs esmcommon esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap inventorystate containerstate npcstate creaturestate dialoguestate statstate
npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
aisequence magiceffects util custommarkerstate stolenitems transport
)
add_component_dir (esmterrain
storage
)
add_component_dir (misc
utf8stream stringops resourcehelpers rng
)
IF(NOT WIN32 AND NOT APPLE)
add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
ENDIF()
add_component_dir (files
linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
lowlevelfile constrainedfilestream
)
add_component_dir (compiler
context controlparser errorhandler exception exprparser extensions fileparser generator
lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
quickfileparser discardparser junkparser
)
add_component_dir (interpreter
context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
miscopcodes opcodes runtime scriptopcodes spatialopcodes types defines
)
add_component_dir (translation
translation
)
#add_definitions(-DTERRAIN_USE_SHADER=1)
add_definitions(-DTERRAIN_USE_SHADER=0)
add_component_dir (terrain
quadtreenode chunk world defaultworld terraingrid storage material buffercache defs
)
add_component_dir (loadinglistener
loadinglistener
)
add_component_dir (myguiplatform
myguirendermanager myguidatamanager myguiplatform myguitexture myguiloglistener
)
add_component_dir (widgets
box imagebutton tags list numericeditbox sharedstatebutton windowcaption widgets
)
add_component_dir (fontloader
fontloader
)
add_component_dir (sdlutil
sdlgraphicswindow imagetosurface sdlinputwrapper OISCompat events
)
add_component_dir (version
version
)
set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
)
find_package(Qt4 COMPONENTS QtCore QtGui)
if(QT_QTGUI_LIBRARY AND QT_QTCORE_LIBRARY)
add_component_qt_dir (contentselector
model/modelitem model/esmfile
model/naturalsort model/contentmodel
model/loadordererror
view/combobox view/contentselector
)
add_component_qt_dir (config
gamesettings
launchersettings
settingsbase
)
add_component_qt_dir (process
processinvoker
)
include(${QT_USE_FILE})
QT4_WRAP_UI(ESM_UI_HDR ${ESM_UI})
QT4_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
endif(QT_QTGUI_LIBRARY AND QT_QTCORE_LIBRARY)
if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
add_definitions(-fPIC)
endif()
endif ()
include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
target_link_libraries(components
${Boost_LIBRARIES}
${OGRE_LIBRARIES}
${OPENSCENEGRAPH_LIBRARIES}
${BULLET_LIBRARIES}
${SDL2_LIBRARY}
# For MyGUI platform
${OPENGL_gl_LIBRARY}
)
if (GIT_CHECKOUT)
add_dependencies (components git-version)
endif (GIT_CHECKOUT)
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
endif()
# Make the variable accessible for other subdirectories
set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)