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openmw-tes3mp/components/openmw-mp/Base
David Cernat 3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00
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BaseActor.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
BaseObject.hpp [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
BasePacketProcessor.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
BasePlayer.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
BaseStructs.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
BaseWorldstate.hpp [General] Implement ClientScriptSettings packet, part 1 2019-09-09 10:28:35 +03:00