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For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed. |
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| .. | ||
| Actor | ||
| Object | ||
| Player | ||
| Worldstate | ||
| BasePacket.cpp | ||
| BasePacket.hpp | ||
| PacketPreInit.cpp | ||
| PacketPreInit.hpp | ||