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openmw-tes3mp/components/openmw-mp/Packets
David Cernat 3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00
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Actor [General] Use correct packet ID in PacketActorCast 2019-08-28 06:35:19 +03:00
Object [General] Rename unused ObjectReset packet into ObjectHit 2019-09-01 08:30:03 +03:00
Player [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
Worldstate [General] Implement ClientScriptSettings packet, part 1 2019-09-09 10:28:35 +03:00
BasePacket.cpp [General] Add packetValid flag to packets 2018-07-03 02:06:52 +08:00
BasePacket.hpp [General] RW functions return true on success 2018-07-03 02:28:20 +08:00
PacketPreInit.cpp [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
PacketPreInit.hpp [General] Add integrity checks to PacketPreInit 2018-07-03 02:21:36 +08:00