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openmw-tes3mp/apps/openmw-mp/ProcessorInitializer.cpp

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2.3 KiB
C++

//
// Created by koncord on 31.03.17.
//
#include "ProcessorInitializer.hpp"
#include "PlayerProcessor.hpp"
#include "processors/ProcessorPlayerPos.hpp"
#include "processors/ProcessorPlayerCellChange.hpp"
#include "processors/ProcessorPlayerCellState.hpp"
#include "processors/ProcessorPlayerAttribute.hpp"
#include "processors/ProcessorPlayerSkill.hpp"
#include "processors/ProcessorLevel.hpp"
#include "processors/ProcessorPlayerEquipment.hpp"
#include "processors/ProcessorPlayerInventory.hpp"
#include "processors/ProcessorPlayerSpellbook.hpp"
#include "processors/ProcessorPlayerJournal.hpp"
#include "processors/ProcessorPlayerAttack.hpp"
#include "processors/ProcessorPlayerDynamicStats.hpp"
#include "processors/ProcessorPlayerDeath.hpp"
#include "processors/ProcessorPlayerResurrect.hpp"
#include "processors/ProcessorPlayerDrawState.hpp"
#include "processors/ProcessorChatMsg.hpp"
#include "processors/ProcessorPlayerCharGen.hpp"
#include "processors/ProcessorGUIMessageBox.hpp"
#include "processors/ProcessorPlayerCharClass.hpp"
using namespace mwmp;
void ProcessorInitializer()
{
PlayerProcessor::AddProcessor(new ProcessorPlayerPos());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
PlayerProcessor::AddProcessor(new ProcessorLevel());
PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
PlayerProcessor::AddProcessor(new ProcessorPlayerDynamicStats());
PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
PlayerProcessor::AddProcessor(new ProcessorPlayerDrawState());
PlayerProcessor::AddProcessor(new ProcessorChatMsg());
PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
}