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52 lines
No EOL
2.3 KiB
C++
52 lines
No EOL
2.3 KiB
C++
//
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// Created by koncord on 31.03.17.
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//
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#include "ProcessorInitializer.hpp"
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#include "PlayerProcessor.hpp"
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#include "processors/ProcessorPlayerPos.hpp"
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#include "processors/ProcessorPlayerCellChange.hpp"
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#include "processors/ProcessorPlayerCellState.hpp"
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#include "processors/ProcessorPlayerAttribute.hpp"
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#include "processors/ProcessorPlayerSkill.hpp"
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#include "processors/ProcessorLevel.hpp"
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#include "processors/ProcessorPlayerEquipment.hpp"
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#include "processors/ProcessorPlayerInventory.hpp"
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#include "processors/ProcessorPlayerSpellbook.hpp"
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#include "processors/ProcessorPlayerJournal.hpp"
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#include "processors/ProcessorPlayerAttack.hpp"
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#include "processors/ProcessorPlayerDynamicStats.hpp"
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#include "processors/ProcessorPlayerDeath.hpp"
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#include "processors/ProcessorPlayerResurrect.hpp"
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#include "processors/ProcessorPlayerDrawState.hpp"
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#include "processors/ProcessorChatMsg.hpp"
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#include "processors/ProcessorPlayerCharGen.hpp"
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#include "processors/ProcessorGUIMessageBox.hpp"
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#include "processors/ProcessorPlayerCharClass.hpp"
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using namespace mwmp;
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void ProcessorInitializer()
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{
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PlayerProcessor::AddProcessor(new ProcessorPlayerPos());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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PlayerProcessor::AddProcessor(new ProcessorLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
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PlayerProcessor::AddProcessor(new ProcessorPlayerDynamicStats());
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PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerDrawState());
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PlayerProcessor::AddProcessor(new ProcessorChatMsg());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
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PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
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} |