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openmw-tes3mp/apps/openmw/mwrender
scrawl 44dd67ee0f Fix a potential crash for lights without a model that have "off by default" flag set 9 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
animation.cpp Fix a potential crash for lights without a model that have "off by default" flag set 9 years ago
animation.hpp Improve const-correctness in Animation 9 years ago
bulletdebugdraw.cpp Don't use Geodes 9 years ago
bulletdebugdraw.hpp Don't use Geodes 9 years ago
camera.cpp Don't compute the world matrix multiple times 9 years ago
camera.hpp Remove a stray method declaration 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Use empty() instead of !size() 9 years ago
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
creatureanimation.cpp Preload instances in SceneManager 9 years ago
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
effectmanager.cpp Preload instances in SceneManager 9 years ago
effectmanager.hpp Port EffectManager 10 years ago
globalmap.cpp Don't use Geodes 9 years ago
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 9 years ago
localmap.cpp Use empty() instead of !size() 9 years ago
localmap.hpp Make the local map cell distance configurable 9 years ago
npcanimation.cpp Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 9 years ago
npcanimation.hpp Preload NPC body parts 9 years ago
objects.cpp Move RemoveParticlesVisitor to animation.cpp 9 years ago
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
pathgrid.cpp Remove now unnecessary factory class. 9 years ago
pathgrid.hpp Replace game version of pathgrid rendering with component. 9 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 9 years ago
renderingmanager.hpp Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 9 years ago
rendermode.hpp Basic water rendering 10 years ago
ripplesimulation.cpp Don't use Geodes 9 years ago
ripplesimulation.hpp Move Fallback map to components/ 9 years ago
rotatecontroller.cpp Don't compute the world matrix multiple times 9 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Improve occlusion query geometry rendering 9 years ago
sky.hpp Include cleanup 9 years ago
terrainstorage.cpp Add terrain parallax mapping 9 years ago
terrainstorage.hpp Add terrain parallax mapping 9 years ago
util.cpp Recreate shader in NpcAnimation::setAlpha 9 years ago
util.hpp Move NoTraverseCallback to mwrender/util.hpp 9 years ago
vismask.hpp Don't use Geodes 9 years ago
water.cpp fix a few spelling mistakes 9 years ago
water.hpp Don't use Geodes 9 years ago
weaponanimation.cpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago