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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUITEXTURE_H
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#define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUITEXTURE_H
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#include <MyGUI_ITexture.h>
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#include <osg/ref_ptr>
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namespace osg
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{
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class Image;
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class Texture2D;
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}
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namespace Resource
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{
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class ImageManager;
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}
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namespace osgMyGUI
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{
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class OSGTexture : public MyGUI::ITexture {
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std::string mName;
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Resource::ImageManager* mImageManager;
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osg::ref_ptr<osg::Image> mLockedImage;
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osg::ref_ptr<osg::Texture2D> mTexture;
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MyGUI::PixelFormat mFormat;
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MyGUI::TextureUsage mUsage;
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size_t mNumElemBytes;
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public:
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OSGTexture(const std::string &name, Resource::ImageManager* imageManager);
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OSGTexture(osg::Texture2D* texture);
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virtual ~OSGTexture();
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virtual const std::string& getName() const { return mName; }
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virtual void createManual(int width, int height, MyGUI::TextureUsage usage, MyGUI::PixelFormat format);
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virtual void loadFromFile(const std::string &fname);
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virtual void saveToFile(const std::string &fname);
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virtual void destroy();
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virtual void* lock(MyGUI::TextureUsage access);
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virtual void unlock();
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virtual bool isLocked();
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virtual int getWidth();
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virtual int getHeight();
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virtual MyGUI::PixelFormat getFormat() { return mFormat; }
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virtual MyGUI::TextureUsage getUsage() { return mUsage; }
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virtual size_t getNumElemBytes() { return mNumElemBytes; }
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virtual MyGUI::IRenderTarget *getRenderTarget();
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/*internal:*/
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osg::Texture2D *getTexture() const { return mTexture.get(); }
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};
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}
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#endif
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