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openmw-tes3mp/apps/openmw-mp/processors
David Cernat c56cd7c221 [General] Implement PlayerSpellsActive packet, part 1
Additions and removals of the local player's active spells can now be saved to and loaded from the server.
2020-07-10 02:09:11 +02:00
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actor [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
object [General] Modernize handling of client script local variables in packets 2020-06-06 13:58:51 +02:00
player [General] Implement PlayerSpellsActive packet, part 1 2020-07-10 02:09:11 +02:00
worldstate [General] Move handling of client globals to ClientScriptGlobal packet 2020-01-04 09:56:37 +02:00
ActorProcessor.cpp [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
ActorProcessor.hpp [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
ObjectProcessor.cpp [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
ObjectProcessor.hpp [Server] Rename WorldProcessor into ObjectProcessor 2018-05-15 22:07:06 +03:00
PlayerProcessor.cpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
PlayerProcessor.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
ProcessorInitializer.cpp [General] Implement PlayerSpellsActive packet, part 1 2020-07-10 02:09:11 +02:00
ProcessorInitializer.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
WorldstateProcessor.cpp [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
WorldstateProcessor.hpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00