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openmw-tes3mp/apps
davidcernat 3c8543bfaf Make player references cross exterior cells only when called by server
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.

Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
2016-07-20 03:26:25 +03:00
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bsatool Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-13 21:11:24 +02:00
esmtool Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
essimporter Fix cppcheck warnings 2016-07-07 23:50:48 +08:00
launcher Merge branch 'appveyor' of github.com:ace13/openmw into appveyor 2016-01-19 22:11:46 +01:00
mwiniimporter Fix cppcheck warnings 2016-07-07 23:50:48 +08:00
niftest Removed now unneeded script 2015-08-07 20:53:43 -04:00
opencs Merge remote-tracking branch 'yar/master' into Even 2016-07-17 23:50:52 -04:00
openmw Make player references cross exterior cells only when called by server 2016-07-20 03:26:25 +03:00
openmw-mp Fix SetPos and SetAngle functions 2016-07-17 17:59:46 +08:00
openmw_test_suite Add unit tests for ESM::FIXED_STRING 2016-05-07 23:27:33 +03:00
wizard Rewrites FindLIBUNSHIELD using LibFindMacros 2016-06-12 14:44:04 +03:00
doc.hpp