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openmw-tes3mp/apps/essimporter/convertplayer.cpp

43 lines
1.7 KiB
C++

#include "convertplayer.hpp"
#include <components/misc/stringops.hpp>
namespace ESSImport
{
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam)
{
out.mBirthsign = pcdt.mBirthsign;
out.mObject.mNpcStats.mBounty = pcdt.mBounty;
for (std::vector<PCDT::FNAM>::const_iterator it = pcdt.mFactions.begin(); it != pcdt.mFactions.end(); ++it)
{
ESM::NpcStats::Faction faction;
faction.mExpelled = (it->mFlags & 0x2) != 0;
faction.mRank = it->mRank;
faction.mReputation = it->mReputation;
out.mObject.mNpcStats.mFactions[Misc::StringUtils::lowerCase(it->mFactionName.toString())] = faction;
}
for (int i=0; i<3; ++i)
out.mObject.mNpcStats.mSpecIncreases[i] = pcdt.mPNAM.mSpecIncreases[i];
for (int i=0; i<8; ++i)
out.mObject.mNpcStats.mSkillIncrease[i] = pcdt.mPNAM.mSkillIncreases[i];
for (int i=0; i<27; ++i)
out.mObject.mNpcStats.mSkills[i].mProgress = pcdt.mPNAM.mSkillProgress[i];
out.mObject.mNpcStats.mLevelProgress = pcdt.mPNAM.mLevelProgress;
if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Weapon)
out.mObject.mCreatureStats.mDrawState = 1;
if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Spell)
out.mObject.mCreatureStats.mDrawState = 2;
firstPersonCam = !(pcdt.mPNAM.mCameraFlags & PCDT::CameraFlag_ThirdPerson);
for (std::vector<std::string>::const_iterator it = pcdt.mKnownDialogueTopics.begin();
it != pcdt.mKnownDialogueTopics.end(); ++it)
{
outDialogueTopics.push_back(Misc::StringUtils::lowerCase(*it));
}
}
}