mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 00:49:54 +00:00
980edac942
Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#ifndef OPENMW_PROCESSORUSERDISCONNECTED_HPP
|
|
#define OPENMW_PROCESSORUSERDISCONNECTED_HPP
|
|
|
|
|
|
#include "../PlayerProcessor.hpp"
|
|
#include <components/openmw-mp/Utils.hpp>
|
|
#include <apps/openmw/mwbase/environment.hpp>
|
|
#include "apps/openmw/mwstate/statemanagerimp.hpp"
|
|
|
|
namespace mwmp
|
|
{
|
|
class ProcessorUserDisconnected final: public PlayerProcessor
|
|
{
|
|
public:
|
|
ProcessorUserDisconnected()
|
|
{
|
|
BPP_INIT(ID_USER_DISCONNECTED)
|
|
avoidReading = true;
|
|
}
|
|
|
|
virtual void Do(PlayerPacket &packet, BasePlayer *player)
|
|
{
|
|
if (isLocal())
|
|
MWBase::Environment::get().getStateManager()->requestQuit();
|
|
else if (player != 0)
|
|
{
|
|
mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer();
|
|
|
|
for (std::vector<RakNet::RakNetGUID>::iterator iter = localPlayer->alliedPlayers.begin(); iter != localPlayer->alliedPlayers.end(); )
|
|
{
|
|
if (*iter == guid)
|
|
{
|
|
DedicatedPlayer *dedicatedPlayer = PlayerList::getPlayer(guid);
|
|
LOG_APPEND(TimedLog::LOG_INFO, "- Deleting %s from our allied players", dedicatedPlayer->npc.mName.c_str());
|
|
iter = localPlayer->alliedPlayers.erase(iter);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
PlayerList::deletePlayer(guid);
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
#endif //OPENMW_PROCESSORUSERDISCONNECTED_HPP
|