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openmw-tes3mp/files/shaders
psi29a d6a2838c8b Merge branch 'even-fixier-alpha' into 'master'
Correctly track added and removed state to fix various alpha testing issues

Closes #6119

See merge request OpenMW/openmw!989

(cherry picked from commit 94be4eba18d328391a2c2aea85bb029e80b32cee)

0e57622b Correctly track added and removed state
e42b3bf9 Adapt destination alpha factor for AMD
84a9face Disable coverage adjustment for blended objects
2021-07-05 08:15:31 +00:00
..
alpha.glsl Merge branch 'even-fixier-alpha' into 'master' 2021-07-05 08:15:31 +00:00
CMakeLists.txt
groundcover_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
groundcover_vertex.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
lighting.glsl
lighting_util.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
nv_default_fragment.glsl Don't flip NV PPL shader Y axis erroneously 2021-05-03 01:34:54 +03:00
nv_default_vertex.glsl
nv_nolighting_fragment.glsl
nv_nolighting_vertex.glsl
objects_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
objects_vertex.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
terrain_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
terrain_vertex.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
vertexcolors.glsl
water_fragment.glsl
water_nm.png
water_vertex.glsl