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openmw-tes3mp/apps
Chris Robinson 3e9b0a333c Allow specifying the accumulation for animations
Animations that move a character may do so either visually or physically. An
axis' accumuluation value specifies whether the movement is visual (0) or
physical (1). Idle animations, for instance, typically don't physically move a
character, while death animations may physically move them along the X and Y
planes, but not along Z (the vertical movement is purely visual).
2013-01-18 14:25:32 -08:00
..
esmtool to_utf8, Utf8Encoder: pass encoding as constructor parameter 2013-01-06 01:37:58 +01:00
launcher to_utf8, Utf8Encoder: pass encoding as constructor parameter 2013-01-06 01:37:58 +01:00
mwiniimporter more string lowercase 2013-01-09 20:51:52 +01:00
opencs more string lowercase 2013-01-09 20:51:52 +01:00
openmw Allow specifying the accumulation for animations 2013-01-18 14:25:32 -08:00
openmw_test_suite Added fix for not visible pthreads functions for linker with glibc 2.15 2012-08-20 00:18:40 +03:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00