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openmw-tes3mp/components
Chris Robinson 3ed0bf97a8 Share the space with the parent entity only when there's real skinned meshes
The existence of a base skeleton doesn't mean it shares the same bone
structure. If there isn't an actual skinned entity besides the base, simply
attach it to the bone like unskinned meshes should be.
2013-02-27 13:16:27 -08:00
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bsa fixed a missing inlcude 2013-02-21 19:27:07 +01:00
compiler workaround for garbage after an end statement 2013-02-25 10:32:38 +01:00
esm fix for https://bugs.openmw.org/issues/577 2013-02-27 01:37:40 +04:00
file_finder Issue #133 Handle resources across multiple data directories 2012-02-12 14:21:07 +01:00
fileorderlist Move OpenDialog to editor and use it in startup dialogue. 2013-02-05 22:06:36 +01:00
files reverted to C++03 2013-02-02 13:24:28 +01:00
interpreter replaced std::string concatenation with std::ostringstream 2013-01-01 11:59:05 -08:00
misc added missing reference to <cctype> 2013-01-01 10:58:30 -08:00
nif another missing header for #576 2013-02-21 22:47:18 +04:00
nifbullet Better handle which collision shapes to load 2013-02-25 10:29:48 -08:00
nifogre Share the space with the parent entity only when there's real skinned meshes 2013-02-27 13:16:27 -08:00
nifoverrides more string lowercase 2013-01-09 20:51:52 +01:00
settings settings.cpp: fix std::runtime_error compile error 2012-09-05 23:39:58 +02:00
terrain remove underscores from filenames in esm 2012-09-23 23:12:10 +04:00
to_utf8 fixed various warnings about converting size_t to int 2013-02-23 10:23:38 -08:00
translation Merge remote-tracking branch 'corristo/master' 2013-01-06 18:40:30 +01:00
CMakeLists.txt Split launcher specific code from DataFilesList back to DataFilesPage. 2013-02-04 22:14:14 +01:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00