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openmw-tes3mp/apps/openmw/mwsound/regionsoundselector.hpp

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C++

#ifndef GAME_SOUND_REGIONSOUNDSELECTOR_H
#define GAME_SOUND_REGIONSOUNDSELECTOR_H
#include <boost/optional.hpp>
#include <string>
namespace MWBase
{
class World;
}
namespace MWSound
{
class RegionSoundSelector
{
public:
boost::optional<std::string> getNextRandom(float duration, const std::string& regionName,
const MWBase::World& world);
private:
float mTimeToNextEnvSound = 0.0f;
int mSumChance = 0;
std::string mLastRegionName;
float mTimePassed = 0.0;
};
}
#endif