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openmw-tes3mp/apps/openmw/mwrender/terrainstorage.hpp

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C++

#ifndef MWRENDER_TERRAINSTORAGE_H
#define MWRENDER_TERRAINSTORAGE_H
#include <components/esmterrain/storage.hpp>
namespace MWRender
{
/// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage.
class TerrainStorage : public ESMTerrain::Storage
{
private:
virtual ESM::Land* getLand (int cellX, int cellY);
virtual const ESM::LandTexture* getLandTexture(int index, short plugin);
public:
///@param preload Preload all Land records at startup? If using the multithreaded terrain component, this
/// should be set to "true" in order to avoid race conditions.
TerrainStorage(bool preload);
/// Get bounds of the whole terrain in cell units
virtual void getBounds(float& minX, float& maxX, float& minY, float& maxY);
};
}
#endif