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openmw-tes3mp/apps/openmw
scrawl 416d549568 Fix animation glitch caused by knockdown
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
2014-12-05 22:02:18 +01:00
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mwbase Queue screen fade operations invoked by scripts 2014-12-01 19:13:04 +01:00
mwclass Support animated container models 2014-12-05 20:58:33 +01:00
mwdialogue Code clarity 2014-10-20 01:10:08 +02:00
mwgui Overwrite existing records in IndexedStore (Fixes #2182) 2014-12-05 15:58:05 +01:00
mwinput Fix being able to jump when overencumbered 2014-12-03 18:28:35 +01:00
mwmechanics Fix animation glitch caused by knockdown 2014-12-05 22:02:18 +01:00
mwrender Support animated container models 2014-12-05 20:58:33 +01:00
mwscript Fix positionCell rotation argument when used on the player 2014-12-01 23:09:47 +01:00
mwsound Merge remote-tracking branch 'scrawl/master' 2014-11-02 10:38:42 +01:00
mwstate Store levitation/teleport enabled state in savegames (Fixes #1923) 2014-09-24 12:21:19 +02:00
mwworld Optimize pathgrid store 2014-12-05 15:58:22 +01:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Merge remote-tracking branch 'scrawl/master' 2014-10-23 20:07:40 +02:00
crashcatcher.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
doc.hpp
engine.cpp Apply the frame time cap to Ogre's ControllerManager (Fixes #2154) 2014-11-25 02:44:11 +01:00
engine.hpp Merge branch 'run' 2014-09-14 11:59:54 +02:00
main.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00