1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 15:49:56 +00:00
openmw-tes3mp/components/detournavigator/recastmeshbuilder.cpp

73 lines
2.2 KiB
C++

#include "recastmeshbuilder.hpp"
#include "chunkytrimesh.hpp"
#include "settings.hpp"
#include "settingsutils.hpp"
#include <components/bullethelpers/processtrianglecallback.hpp>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <BulletCollision/CollisionShapes/btConcaveShape.h>
namespace
{
osg::Vec3f makeOsgVec3f(const btVector3& value)
{
return osg::Vec3f(value.x(), value.y(), value.z());
}
}
namespace DetourNavigator
{
using BulletHelpers::makeProcessTriangleCallback;
RecastMeshBuilder::RecastMeshBuilder(const Settings& settings)
: mSettings(settings)
{
}
void RecastMeshBuilder::addObject(const btConcaveShape& shape, const btTransform& transform)
{
return addObject(shape, makeProcessTriangleCallback([&] (btVector3* triangle, int, int)
{
for (std::size_t i = 3; i > 0; --i)
addVertex(transform(triangle[i - 1]));
}));
}
void RecastMeshBuilder::addObject(const btHeightfieldTerrainShape& shape, const btTransform& transform)
{
return addObject(shape, makeProcessTriangleCallback([&] (btVector3* triangle, int, int)
{
for (std::size_t i = 0; i < 3; ++i)
addVertex(transform(triangle[i]));
}));
}
std::shared_ptr<RecastMesh> RecastMeshBuilder::create() const
{
return std::make_shared<RecastMesh>(mIndices, mVertices, mSettings);
}
void RecastMeshBuilder::reset()
{
mIndices.clear();
mVertices.clear();
}
void RecastMeshBuilder::addObject(const btConcaveShape& shape, btTriangleCallback&& callback)
{
btVector3 aabbMin;
btVector3 aabbMax;
shape.getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
shape.processAllTriangles(&callback, aabbMin, aabbMax);
}
void RecastMeshBuilder::addVertex(const btVector3& worldPosition)
{
const auto navMeshPosition = toNavMeshCoordinates(mSettings, makeOsgVec3f(worldPosition));
mIndices.push_back(static_cast<int>(mIndices.size()));
mVertices.push_back(navMeshPosition.x());
mVertices.push_back(navMeshPosition.y());
mVertices.push_back(navMeshPosition.z());
}
}