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openmw-tes3mp/components/nifosg
scrawl 81a4a6da6b Make better use of the available texture units (Bug #2702)
Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit.
2015-06-17 20:43:39 +02:00
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controller.cpp Basic water rendering 2015-06-02 16:35:35 +02:00
controller.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
nifloader.cpp Make better use of the available texture units (Bug #2702) 2015-06-17 20:43:39 +02:00
nifloader.hpp Fix a typo 2015-06-05 02:06:13 +02:00
particle.cpp Copy constructor signature fix 2015-06-08 01:59:42 +02:00
particle.hpp Copy constructor signature fix 2015-06-08 01:59:42 +02:00
userdata.hpp Change rotation/scale workaround in preparation for loading .kf controllers 2015-03-22 22:55:35 +01:00