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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketPlayerAttribute.cpp
Koncord 556bf18535 [General] Minor improvements for player packets
Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00

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C++

//
// Created by koncord on 08.03.16.
//
#include "PacketPlayerAttribute.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace mwmp;
PacketPlayerAttribute::PacketPlayerAttribute(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_ATTRIBUTE;
}
void PacketPlayerAttribute::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->creatureStats.mAttributes, send);
}