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18 lines
479 B
C++
18 lines
479 B
C++
#ifndef MWMECHANICS_SPELLABSORPTION_H
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#define MWMECHANICS_SPELLABSORPTION_H
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#include <string>
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWMechanics
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{
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void absorbSpell(const std::string& spellId, const MWWorld::Ptr& caster, const MWWorld::Ptr& target);
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// Calculate the chance to absorb a spell based on the magnitude of every Spell Absorption effect source on the target.
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int getAbsorbChance(const MWWorld::Ptr& caster, const MWWorld::Ptr& target);
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}
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#endif
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