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openmw-tes3mp/apps/openmw/mwscript/interpretercontext.hpp
2010-07-04 10:43:34 +02:00

61 lines
1.5 KiB
C++

#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
#define GAME_SCRIPT_INTERPRETERCONTEXT_H
#include <components/interpreter/context.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwworld/environment.hpp"
namespace MWWorld
{
class World;
}
namespace MWSound
{
class SoundManager;
}
namespace MWScript
{
struct Locals;
class InterpreterContext : public Interpreter::Context
{
MWWorld::Environment mEnvironment;
Locals *mLocals;
MWWorld::Ptr mReference;
public:
InterpreterContext (const MWWorld::Environment& environment,
MWScript::Locals *locals, MWWorld::Ptr reference);
///< The ownership of \a locals is not transferred. 0-pointer allowed.
virtual int getLocalShort (int index) const;
virtual int getLocalLong (int index) const;
virtual float getLocalFloat (int index) const;
virtual void setLocalShort (int index, int value);
virtual void setLocalLong (int index, int value);
virtual void setLocalFloat (int index, float value);
virtual void messageBox (const std::string& message,
const std::vector<std::string>& buttons);
MWWorld::World& getWorld();
MWSound::SoundManager& getSoundManager();
MWWorld::Ptr getReference();
///< Reference, that the script is running from (can be empty)
};
}
#endif