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61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
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#define GAME_SCRIPT_INTERPRETERCONTEXT_H
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#include <components/interpreter/context.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/environment.hpp"
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namespace MWWorld
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{
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class World;
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}
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namespace MWSound
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{
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class SoundManager;
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}
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namespace MWScript
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{
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struct Locals;
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class InterpreterContext : public Interpreter::Context
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{
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MWWorld::Environment mEnvironment;
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Locals *mLocals;
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MWWorld::Ptr mReference;
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public:
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InterpreterContext (const MWWorld::Environment& environment,
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MWScript::Locals *locals, MWWorld::Ptr reference);
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///< The ownership of \a locals is not transferred. 0-pointer allowed.
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virtual int getLocalShort (int index) const;
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virtual int getLocalLong (int index) const;
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virtual float getLocalFloat (int index) const;
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virtual void setLocalShort (int index, int value);
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virtual void setLocalLong (int index, int value);
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virtual void setLocalFloat (int index, float value);
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virtual void messageBox (const std::string& message,
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const std::vector<std::string>& buttons);
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MWWorld::World& getWorld();
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MWSound::SoundManager& getSoundManager();
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MWWorld::Ptr getReference();
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///< Reference, that the script is running from (can be empty)
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};
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}
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#endif
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