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24 lines
393 B
C++
24 lines
393 B
C++
#ifndef GAME_WORLD_INVIRONMENT_H
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#define GAME_WORLD_INVIRONMENT_H
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namespace MWSound
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{
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class SoundManager;
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}
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namespace MWWorld
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{
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class World;
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///< Collection of script-accessable sub-systems
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struct Environment
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{
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Environment() : mWorld (0), mSoundManager (0) {}
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World *mWorld;
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MWSound::SoundManager *mSoundManager;
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};
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}
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#endif
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