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activespells.cpp
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Implemented potion & ingredient effect stacking
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2013-03-03 12:41:37 +01:00 |
activespells.hpp
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Implemented potion & ingredient effect stacking
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2013-03-03 12:41:37 +01:00 |
actors.cpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |
actors.hpp
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Store a pointer to the character controller in the map
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2013-07-12 22:31:50 -07:00 |
aiactivate.cpp
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various fixes
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2012-11-16 20:28:20 +01:00 |
aiactivate.hpp
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various fixes
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2012-11-16 20:28:20 +01:00 |
aiescort.cpp
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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2013-05-31 17:49:52 -07:00 |
aiescort.hpp
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AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem.
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2013-05-25 04:36:21 -07:00 |
aifollow.cpp
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add AI script functions
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2012-11-30 02:16:16 +02:00 |
aifollow.hpp
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add AI script functions
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2012-11-30 02:16:16 +02:00 |
aipackage.cpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aipackage.hpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aisequence.cpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aisequence.hpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aitravel.cpp
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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2013-05-31 17:49:52 -07:00 |
aitravel.hpp
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AITravel Cleanup - Removed unnecessary includes and other varius cleanups.
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2013-05-24 18:16:35 -07:00 |
aiwander.cpp
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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2013-05-31 17:49:52 -07:00 |
aiwander.hpp
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Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
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2013-05-29 19:26:45 -07:00 |
alchemy.cpp
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Fix appending int to string in an exception message
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2013-03-09 01:00:03 +01:00 |
alchemy.hpp
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Issue #61: fixed alchemy skill
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2012-10-28 14:07:36 +01:00 |
character.cpp
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Don't play a weapon-down sound when unreadying a spell
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2013-07-25 00:46:20 -07:00 |
character.hpp
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Set up the weapon state in the CharacterController constructor
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2013-07-24 21:08:16 -07:00 |
creaturestats.cpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |
creaturestats.hpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |
drawstate.hpp
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |
enchanting.cpp
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Removal of duplicit enumeration and unnecessary conditions.
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2013-05-29 00:01:18 +02:00 |
enchanting.hpp
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Removal of duplicit enumeration and unnecessary conditions.
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2013-05-29 00:01:18 +02:00 |
magiceffects.cpp
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
magiceffects.hpp
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
mechanicsmanagerimp.cpp
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Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
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2013-05-24 20:10:07 -07:00 |
mechanicsmanagerimp.hpp
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Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
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2013-05-24 20:10:07 -07:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Use the attack strength as determined by how long the attack was held
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2013-07-24 03:18:53 -07:00 |
npcstats.hpp
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Use the attack strength as determined by how long the attack was held
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2013-07-24 03:18:53 -07:00 |
objects.cpp
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Ensure mechanics actors/objects are cleared before adding them
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2013-07-17 21:39:21 -07:00 |
objects.hpp
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Store a pointer to the character controller for non-actor objects
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2013-07-15 23:47:04 -07:00 |
pathfinding.cpp
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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2013-05-31 17:49:52 -07:00 |
pathfinding.hpp
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Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes.
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2013-05-29 20:05:17 -07:00 |
repair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Security fixes
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2013-05-20 12:42:11 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spells.cpp
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Fix wrong detection of diseases
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2013-04-14 17:51:17 +02:00 |
spells.hpp
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
spellsuccess.hpp
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new interface in manualref, fix various typos
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2012-11-06 13:43:48 +04:00 |
stat.hpp
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MWMechanics::DynamicStat: fix members initialization
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2013-07-20 22:14:09 +02:00 |