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			103 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef GAME_SOUND_OPENAL_OUTPUT_H
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#define GAME_SOUND_OPENAL_OUTPUT_H
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#include <string>
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#include <vector>
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#include <map>
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#include <deque>
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#include "alc.h"
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#include "al.h"
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#include "alext.h"
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#include "sound_output.hpp"
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namespace MWSound
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{
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    class SoundManager;
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    class Sound;
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    class Stream;
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    class OpenAL_Output : public Sound_Output
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    {
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        ALCdevice *mDevice;
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        ALCcontext *mContext;
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        struct {
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            bool EXT_EFX : 1;
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            bool SOFT_HRTF : 1;
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        } ALC = {false, false};
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        struct {
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            bool SOFT_source_spatialize : 1;
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        } AL = {false};
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        typedef std::deque<ALuint> IDDq;
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        IDDq mFreeSources;
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        typedef std::vector<Sound*> SoundVec;
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        SoundVec mActiveSounds;
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        typedef std::vector<Stream*> StreamVec;
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        StreamVec mActiveStreams;
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        osg::Vec3f mListenerPos;
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        Environment mListenerEnv;
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        ALuint mWaterFilter;
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        ALuint mWaterEffect;
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        ALuint mDefaultEffect;
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        ALuint mEffectSlot;
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        struct StreamThread;
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        std::unique_ptr<StreamThread> mStreamThread;
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        void initCommon2D(ALuint source, const osg::Vec3f &pos, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
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        void initCommon3D(ALuint source, const osg::Vec3f &pos, ALfloat mindist, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
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        void updateCommon(ALuint source, const osg::Vec3f &pos, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool useenv, bool is3d);
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        OpenAL_Output& operator=(const OpenAL_Output &rhs);
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        OpenAL_Output(const OpenAL_Output &rhs);
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    public:
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        virtual std::vector<std::string> enumerate();
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        virtual bool init(const std::string &devname, const std::string &hrtfname, HrtfMode hrtfmode);
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        virtual void deinit();
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        virtual std::vector<std::string> enumerateHrtf();
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        virtual void setHrtf(const std::string &hrtfname, HrtfMode hrtfmode);
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        virtual std::pair<Sound_Handle,size_t> loadSound(const std::string &fname);
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        virtual size_t unloadSound(Sound_Handle data);
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        virtual bool playSound(Sound *sound, Sound_Handle data, float offset);
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        virtual bool playSound3D(Sound *sound, Sound_Handle data, float offset);
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        virtual void finishSound(Sound *sound);
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        virtual bool isSoundPlaying(Sound *sound);
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        virtual void updateSound(Sound *sound);
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        virtual bool streamSound(DecoderPtr decoder, Stream *sound);
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        virtual bool streamSound3D(DecoderPtr decoder, Stream *sound, bool getLoudnessData);
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        virtual void finishStream(Stream *sound);
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        virtual double getStreamDelay(Stream *sound);
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        virtual double getStreamOffset(Stream *sound);
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        virtual float getStreamLoudness(Stream *sound);
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        virtual bool isStreamPlaying(Stream *sound);
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        virtual void updateStream(Stream *sound);
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        virtual void startUpdate();
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        virtual void finishUpdate();
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        virtual void updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env);
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        virtual void pauseSounds(int types);
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        virtual void resumeSounds(int types);
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        OpenAL_Output(SoundManager &mgr);
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        virtual ~OpenAL_Output();
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    };
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#ifndef DEFAULT_OUTPUT
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#define DEFAULT_OUTPUT(x) ::MWSound::OpenAL_Output((x))
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#endif
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}
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#endif
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