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openmw-tes3mp/components/openmw-mp/Base/BaseStructs.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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1.4 KiB
C++

#ifndef OPENMW_BASESTRUCTS_HPP
#define OPENMW_BASESTRUCTS_HPP
#include <components/esm/statstate.hpp>
#include <RakNetTypes.h>
namespace mwmp
{
struct Item
{
std::string refId;
int count;
int charge;
inline bool operator==(const Item& rhs)
{
return refId == rhs.refId && count == rhs.count && charge == rhs.charge;
}
};
struct InventoryChanges
{
std::vector<Item> items;
unsigned int count;
enum ACTION_TYPE
{
SET = 0,
ADD,
REMOVE
};
int action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item
};
struct Target
{
std::string refId;
int refNumIndex;
int mpNum;
RakNet::RakNetGUID guid;
};
class Attack
{
public:
Target target;
char type; // 0 - melee, 1 - magic, 2 - throwable
enum TYPE
{
MELEE = 0,
MAGIC,
THROWABLE
};
std::string spellId; // id of spell (e.g. "fireball")
float damage;
bool success;
bool block;
bool pressed;
bool instant;
bool knockdown;
bool shouldSend;
};
struct Animation
{
std::string groupname;
int mode;
int count;
bool persist;
};
}
#endif //OPENMW_BASESTRUCTS_HPP