mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
81 lines
1.4 KiB
C++
81 lines
1.4 KiB
C++
#ifndef OPENMW_BASESTRUCTS_HPP
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#define OPENMW_BASESTRUCTS_HPP
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#include <components/esm/statstate.hpp>
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#include <RakNetTypes.h>
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namespace mwmp
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{
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struct Item
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{
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std::string refId;
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int count;
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int charge;
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inline bool operator==(const Item& rhs)
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{
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return refId == rhs.refId && count == rhs.count && charge == rhs.charge;
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}
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};
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struct InventoryChanges
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{
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std::vector<Item> items;
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unsigned int count;
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enum ACTION_TYPE
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{
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SET = 0,
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ADD,
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REMOVE
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};
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int action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item
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};
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struct Target
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{
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std::string refId;
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int refNumIndex;
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int mpNum;
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RakNet::RakNetGUID guid;
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};
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class Attack
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{
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public:
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Target target;
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char type; // 0 - melee, 1 - magic, 2 - throwable
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enum TYPE
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{
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MELEE = 0,
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MAGIC,
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THROWABLE
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};
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std::string spellId; // id of spell (e.g. "fireball")
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float damage;
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bool success;
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bool block;
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bool pressed;
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bool instant;
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bool knockdown;
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bool shouldSend;
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};
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struct Animation
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{
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std::string groupname;
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int mode;
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int count;
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bool persist;
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};
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}
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#endif //OPENMW_BASESTRUCTS_HPP
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