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			776 lines
		
	
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			776 lines
		
	
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include <components/debug/debuglog.hpp>
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| 
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| #include <components/sceneutil/positionattitudetransform.hpp>
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| 
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| #include <components/esm/loadcell.hpp>
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| 
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| #include <components/compiler/opcodes.hpp>
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| 
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| #include <components/interpreter/interpreter.hpp>
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| #include <components/interpreter/runtime.hpp>
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| #include <components/interpreter/opcodes.hpp>
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| 
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| #include "../mwbase/environment.hpp"
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| #include "../mwbase/world.hpp"
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| 
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| #include "../mwworld/cellstore.hpp"
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| #include "../mwworld/class.hpp"
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| #include "../mwworld/manualref.hpp"
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| #include "../mwworld/player.hpp"
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| 
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| #include "../mwmechanics/actorutil.hpp"
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| 
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| #include "interpretercontext.hpp"
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| #include "ref.hpp"
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| 
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| namespace MWScript
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| {
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|     namespace Transformation
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|     {
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|         void moveStandingActors(const MWWorld::Ptr &ptr, const osg::Vec3f& diff)
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|         {
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|             std::vector<MWWorld::Ptr> actors;
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|             MWBase::Environment::get().getWorld()->getActorsStandingOn (ptr, actors);
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|             for (auto& actor : actors)
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|             {
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|                 osg::Vec3f actorPos(actor.getRefData().getPosition().asVec3());
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|                 actorPos += diff;
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|                 MWBase::Environment::get().getWorld()->moveObject(actor, actorPos.x(), actorPos.y(), actorPos.z());
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|             }
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|         }
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| 
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|         template<class R>
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|         class OpSetScale : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     Interpreter::Type_Float scale = runtime[0].mFloat;
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|                     runtime.pop();
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| 
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|                     MWBase::Environment::get().getWorld()->scaleObject(ptr,scale);
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpGetScale : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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|                     runtime.push(ptr.getCellRef().getScale());
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpModScale : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     Interpreter::Type_Float scale = runtime[0].mFloat;
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|                     runtime.pop();
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| 
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|                     // add the parameter to the object's scale.
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|                     MWBase::Environment::get().getWorld()->scaleObject(ptr,ptr.getCellRef().getScale() + scale);
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpSetAngle : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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|                     Interpreter::Type_Float angle = osg::DegreesToRadians(runtime[0].mFloat);
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|                     runtime.pop();
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| 
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|                     float ax = ptr.getRefData().getPosition().rot[0];
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|                     float ay = ptr.getRefData().getPosition().rot[1];
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|                     float az = ptr.getRefData().getPosition().rot[2];
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| 
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|                     if (axis == "x")
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|                         MWBase::Environment::get().getWorld()->rotateObject(ptr,angle,ay,az);
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|                     else if (axis == "y")
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|                         MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,angle,az);
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|                     else if (axis == "z")
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|                         MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,angle);
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpGetStartingAngle : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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| 
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|                     if (axis == "x")
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|                     {
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|                         runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[0]));
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|                     }
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|                     else if (axis == "y")
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|                     {
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|                         runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[1]));
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|                     }
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|                     else if (axis == "z")
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|                     {
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|                         runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[2]));
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|                     }
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpGetAngle : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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| 
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|                     if (axis=="x")
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|                     {
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|                         runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]));
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|                     }
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|                     else if (axis=="y")
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|                     {
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|                         runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]));
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|                     }
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|                     else if (axis=="z")
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|                     {
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|                         runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[2]));
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|                     }
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpGetPos : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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| 
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|                     if(axis == "x")
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|                     {
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|                         runtime.push(ptr.getRefData().getPosition().pos[0]);
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|                     }
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|                     else if(axis == "y")
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|                     {
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|                         runtime.push(ptr.getRefData().getPosition().pos[1]);
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|                     }
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|                     else if(axis == "z")
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|                     {
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|                         runtime.push(ptr.getRefData().getPosition().pos[2]);
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|                     }
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpSetPos : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     if (!ptr.isInCell())
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|                         return;
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| 
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|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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|                     Interpreter::Type_Float pos = runtime[0].mFloat;
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|                     runtime.pop();
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| 
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|                     float ax = ptr.getRefData().getPosition().pos[0];
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|                     float ay = ptr.getRefData().getPosition().pos[1];
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|                     float az = ptr.getRefData().getPosition().pos[2];
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| 
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|                     // Note: SetPos does not skip weather transitions in vanilla engine, so we do not call setTeleported(true) here.
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| 
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|                     MWWorld::Ptr updated = ptr;
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|                     if(axis == "x")
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|                     {
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|                         updated = MWBase::Environment::get().getWorld()->moveObject(ptr,pos,ay,az,true);
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|                     }
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|                     else if(axis == "y")
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|                     {
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|                         updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,pos,az,true);
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|                     }
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|                     else if(axis == "z")
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|                     {
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|                         // We should not place actors under ground
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|                         if (ptr.getClass().isActor())
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|                         {
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|                             float terrainHeight = -std::numeric_limits<float>::max();
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|                             if (ptr.getCell()->isExterior())
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|                                 terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(osg::Vec3f(ax, ay, az));
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| 
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|                             if (pos < terrainHeight)
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|                                 pos = terrainHeight;
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|                         }
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| 
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|                         updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos,true);
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|                     }
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|                     else
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|                     {
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|                         return;
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|                     }
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| 
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|                     dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,updated);
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpGetStartingPos : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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| 
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|                     if(axis == "x")
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|                     {
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|                         runtime.push(ptr.getCellRef().getPosition().pos[0]);
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|                     }
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|                     else if(axis == "y")
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|                     {
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|                         runtime.push(ptr.getCellRef().getPosition().pos[1]);
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|                     }
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|                     else if(axis == "z")
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|                     {
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|                         runtime.push(ptr.getCellRef().getPosition().pos[2]);
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|                     }
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpPositionCell : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     if (ptr.getContainerStore())
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|                         return;
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| 
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|                     if (ptr == MWMechanics::getPlayer())
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|                     {
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|                         MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
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|                     }
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| 
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|                     Interpreter::Type_Float x = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float y = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float z = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float zRot = runtime[0].mFloat;
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|                     runtime.pop();
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|                     std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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| 
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|                     MWWorld::CellStore* store = 0;
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|                     try
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|                     {
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|                         store = MWBase::Environment::get().getWorld()->getInterior(cellID);
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|                     }
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|                     catch(std::exception&)
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|                     {
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|                         // cell not found, move to exterior instead (vanilla PositionCell compatibility)
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|                         const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
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|                         int cx,cy;
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|                         MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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|                         store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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|                         if(!cell)
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|                         {
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|                             std::string error = "Warning: PositionCell: unknown interior cell (" + cellID + "), moving to exterior instead";
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|                             runtime.getContext().report (error);
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|                             Log(Debug::Warning) << error;
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|                         }
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|                     }
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|                     if(store)
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|                     {
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|                         MWWorld::Ptr base = ptr;
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|                         ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,store,x,y,z);
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|                         dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
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| 
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|                         float ax = ptr.getRefData().getPosition().rot[0];
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|                         float ay = ptr.getRefData().getPosition().rot[1];
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|                         // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
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|                         // except for when you position the player, then degrees must be used.
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|                         // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
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|                         if(ptr != MWMechanics::getPlayer())
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|                             zRot = zRot/60.0f;
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|                         MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
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| 
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|                         ptr.getClass().adjustPosition(ptr, false);
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|                     }
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpPosition : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr ptr = R()(runtime);
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| 
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|                     if (!ptr.isInCell())
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|                         return;
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| 
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|                     if (ptr == MWMechanics::getPlayer())
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|                     {
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|                         MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
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|                     }
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| 
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|                     Interpreter::Type_Float x = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float y = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float z = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float zRot = runtime[0].mFloat;
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|                     runtime.pop();
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|                     int cx,cy;
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|                     MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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| 
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|                     // another morrowind oddity: player will be moved to the exterior cell at this location,
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|                     // non-player actors will move within the cell they are in.
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|                     MWWorld::Ptr base = ptr;
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|                     if (ptr == MWMechanics::getPlayer())
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|                     {
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|                         MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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|                         ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,cell,x,y,z);
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|                     }
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|                     else
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|                     {
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|                         ptr = MWBase::Environment::get().getWorld()->moveObject(ptr, x, y, z, true);
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|                     }
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|                     dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
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| 
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|                     float ax = ptr.getRefData().getPosition().rot[0];
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|                     float ay = ptr.getRefData().getPosition().rot[1];
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|                     // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
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|                     // except for when you position the player, then degrees must be used.
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|                     // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
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|                     if(ptr != MWMechanics::getPlayer())
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|                         zRot = zRot/60.0f;
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|                     MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
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|                     ptr.getClass().adjustPosition(ptr, false);
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpPlaceItemCell : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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|                     std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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| 
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|                     Interpreter::Type_Float x = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float y = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float z = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
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|                     runtime.pop();
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| 
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|                     MWWorld::CellStore* store = 0;
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|                     try
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|                     {
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|                         store = MWBase::Environment::get().getWorld()->getInterior(cellID);
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|                     }
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|                     catch(std::exception&)
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|                     {
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|                         const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
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|                         int cx,cy;
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|                         MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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|                         store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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|                         if(!cell)
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|                         {
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|                             runtime.getContext().report ("unknown cell (" + cellID + ")");
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|                             Log(Debug::Error) << "Error: unknown cell (" << cellID << ")";
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|                         }
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|                     }
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|                     if(store)
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|                     {
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|                         ESM::Position pos;
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|                         pos.pos[0] = x;
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|                         pos.pos[1] = y;
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|                         pos.pos[2] = z;
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|                         pos.rot[0] = pos.rot[1] = 0;
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|                         pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
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|                         MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
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|                         ref.getPtr().getCellRef().setPosition(pos);
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|                         MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
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|                         placed.getClass().adjustPosition(placed, true);
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|                     }
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|                 }
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|         };
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| 
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|         template<class R>
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|         class OpPlaceItem : public Interpreter::Opcode0
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|         {
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|             public:
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| 
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|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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| 
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|                     Interpreter::Type_Float x = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float y = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float z = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
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|                     runtime.pop();
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| 
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|                     MWWorld::Ptr player = MWMechanics::getPlayer();
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| 
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|                     if (!player.isInCell())
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|                         throw std::runtime_error("player not in a cell");
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| 
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|                     MWWorld::CellStore* store = nullptr;
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|                     if (player.getCell()->isExterior())
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|                     {
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|                         int cx,cy;
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|                         MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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|                         store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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|                     }
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|                     else
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|                         store = player.getCell();
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| 
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|                     ESM::Position pos;
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|                     pos.pos[0] = x;
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|                     pos.pos[1] = y;
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|                     pos.pos[2] = z;
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|                     pos.rot[0] = pos.rot[1] = 0;
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|                     pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
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|                     MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
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|                     ref.getPtr().getCellRef().setPosition(pos);
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|                     MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
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|                     placed.getClass().adjustPosition(placed, true);
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|                 }
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|         };
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| 
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|         template<class R, bool pc>
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|         class OpPlaceAt : public Interpreter::Opcode0
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|         {
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|             public:
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| 
 | |
|                 virtual void execute (Interpreter::Runtime& runtime)
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|                 {
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|                     MWWorld::Ptr actor = pc
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|                         ? MWMechanics::getPlayer()
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|                         : R()(runtime);
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| 
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|                     std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
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|                     runtime.pop();
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| 
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|                     Interpreter::Type_Integer count = runtime[0].mInteger;
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|                     runtime.pop();
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|                     Interpreter::Type_Float distance = runtime[0].mFloat;
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|                     runtime.pop();
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|                     Interpreter::Type_Integer direction = runtime[0].mInteger;
 | |
|                     runtime.pop();
 | |
| 
 | |
|                     if (direction < 0 || direction > 3)
 | |
|                         throw std::runtime_error ("invalid direction");
 | |
| 
 | |
|                     if (count<0)
 | |
|                         throw std::runtime_error ("count must be non-negative");
 | |
| 
 | |
|                     if (!actor.isInCell())
 | |
|                         throw std::runtime_error ("actor is not in a cell");
 | |
| 
 | |
|                     for (int i=0; i<count; ++i)
 | |
|                     {
 | |
|                         // create item
 | |
|                         MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), itemID, 1);
 | |
| 
 | |
|                         MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(), actor, actor.getCell(), direction, distance);
 | |
|                         MWBase::Environment::get().getWorld()->scaleObject(ptr, actor.getCellRef().getScale());
 | |
|                     }
 | |
|                 }
 | |
|         };
 | |
| 
 | |
|         template<class R>
 | |
|         class OpRotate : public Interpreter::Opcode0
 | |
|         {
 | |
|             public:
 | |
| 
 | |
|                 virtual void execute (Interpreter::Runtime& runtime)
 | |
|                 {
 | |
|                     const MWWorld::Ptr& ptr = R()(runtime);
 | |
| 
 | |
|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
 | |
|                     runtime.pop();
 | |
|                     Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
 | |
|                     runtime.pop();
 | |
| 
 | |
|                     float ax = ptr.getRefData().getPosition().rot[0];
 | |
|                     float ay = ptr.getRefData().getPosition().rot[1];
 | |
|                     float az = ptr.getRefData().getPosition().rot[2];
 | |
| 
 | |
|                     if (axis == "x")
 | |
|                         MWBase::Environment::get().getWorld()->rotateObject(ptr,ax+rotation,ay,az);
 | |
|                     else if (axis == "y")
 | |
|                         MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay+rotation,az);
 | |
|                     else if (axis == "z")
 | |
|                         MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,az+rotation);
 | |
|                 }
 | |
|         };
 | |
| 
 | |
|         template<class R>
 | |
|         class OpRotateWorld : public Interpreter::Opcode0
 | |
|         {
 | |
|             public:
 | |
| 
 | |
|                 virtual void execute (Interpreter::Runtime& runtime)
 | |
|                 {
 | |
|                     MWWorld::Ptr ptr = R()(runtime);
 | |
| 
 | |
|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
 | |
|                     runtime.pop();
 | |
|                     Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
 | |
|                     runtime.pop();
 | |
| 
 | |
|                     if (!ptr.getRefData().getBaseNode())
 | |
|                         return;
 | |
| 
 | |
|                     // We can rotate actors only around Z axis
 | |
|                     if (ptr.getClass().isActor() && (axis == "x" || axis == "y"))
 | |
|                         return;
 | |
| 
 | |
|                     osg::Quat rot;
 | |
|                     if (axis == "x")
 | |
|                         rot = osg::Quat(rotation, -osg::X_AXIS);
 | |
|                     else if (axis == "y")
 | |
|                         rot = osg::Quat(rotation, -osg::Y_AXIS);
 | |
|                     else if (axis == "z")
 | |
|                         rot = osg::Quat(rotation, -osg::Z_AXIS);
 | |
|                     else
 | |
|                         return;
 | |
| 
 | |
|                     osg::Quat attitude = ptr.getRefData().getBaseNode()->getAttitude();
 | |
|                     MWBase::Environment::get().getWorld()->rotateWorldObject(ptr, attitude * rot);
 | |
|                 }
 | |
|         };
 | |
| 
 | |
|         template<class R>
 | |
|         class OpSetAtStart : public Interpreter::Opcode0
 | |
|         {
 | |
|             public:
 | |
| 
 | |
|                 virtual void execute (Interpreter::Runtime& runtime)
 | |
|                 {
 | |
|                     MWWorld::Ptr ptr = R()(runtime);
 | |
| 
 | |
|                     if (!ptr.isInCell())
 | |
|                         return;
 | |
| 
 | |
|                     float xr = ptr.getCellRef().getPosition().rot[0];
 | |
|                     float yr = ptr.getCellRef().getPosition().rot[1];
 | |
|                     float zr = ptr.getCellRef().getPosition().rot[2];
 | |
| 
 | |
|                     MWBase::Environment::get().getWorld()->rotateObject(ptr, xr, yr, zr);
 | |
| 
 | |
|                     dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
 | |
|                         MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
 | |
|                             ptr.getCellRef().getPosition().pos[1], ptr.getCellRef().getPosition().pos[2]));
 | |
| 
 | |
|                 }
 | |
|         };
 | |
| 
 | |
|         template<class R>
 | |
|         class OpMove : public Interpreter::Opcode0
 | |
|         {
 | |
|             public:
 | |
| 
 | |
|                 virtual void execute (Interpreter::Runtime& runtime)
 | |
|                 {
 | |
|                     const MWWorld::Ptr& ptr = R()(runtime);
 | |
| 
 | |
|                     if (!ptr.isInCell())
 | |
|                         return;
 | |
| 
 | |
|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
 | |
|                     runtime.pop();
 | |
|                     Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
 | |
|                     runtime.pop();
 | |
| 
 | |
|                     osg::Vec3f posChange;
 | |
|                     if (axis == "x")
 | |
|                     {
 | |
|                         posChange=osg::Vec3f(movement, 0, 0);
 | |
|                     }
 | |
|                     else if (axis == "y")
 | |
|                     {
 | |
|                         posChange=osg::Vec3f(0, movement, 0);
 | |
|                     }
 | |
|                     else if (axis == "z")
 | |
|                     {
 | |
|                         posChange=osg::Vec3f(0, 0, movement);
 | |
|                     }
 | |
|                     else
 | |
|                         return;
 | |
| 
 | |
|                     // is it correct that disabled objects can't be Move-d?
 | |
|                     if (!ptr.getRefData().getBaseNode())
 | |
|                         return;
 | |
| 
 | |
|                     osg::Vec3f diff = ptr.getRefData().getBaseNode()->getAttitude() * posChange;
 | |
|                     osg::Vec3f worldPos(ptr.getRefData().getPosition().asVec3());
 | |
|                     worldPos += diff;
 | |
| 
 | |
|                     // We should move actors, standing on moving object, too.
 | |
|                     // This approach can be used to create elevators.
 | |
|                     moveStandingActors(ptr, diff);
 | |
|                     MWBase::Environment::get().getWorld()->moveObject(ptr, worldPos.x(), worldPos.y(), worldPos.z());
 | |
|                 }
 | |
|         };
 | |
| 
 | |
|         template<class R>
 | |
|         class OpMoveWorld : public Interpreter::Opcode0
 | |
|         {
 | |
|             public:
 | |
| 
 | |
|                 virtual void execute (Interpreter::Runtime& runtime)
 | |
|                 {
 | |
|                     MWWorld::Ptr ptr = R()(runtime);
 | |
| 
 | |
|                     if (!ptr.isInCell())
 | |
|                         return;
 | |
| 
 | |
|                     std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
 | |
|                     runtime.pop();
 | |
|                     Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
 | |
|                     runtime.pop();
 | |
| 
 | |
|                     const float *objPos = ptr.getRefData().getPosition().pos;
 | |
|                     osg::Vec3f diff;
 | |
| 
 | |
|                     if (axis == "x")
 | |
|                         diff.x() += movement;
 | |
|                     else if (axis == "y")
 | |
|                         diff.y() += movement;
 | |
|                     else if (axis == "z")
 | |
|                         diff.z() += movement;
 | |
|                     else
 | |
|                         return;
 | |
| 
 | |
|                     // We should move actors, standing on moving object, too.
 | |
|                     // This approach can be used to create elevators.
 | |
|                     moveStandingActors(ptr, diff);
 | |
|                     MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0]+diff.x(), objPos[1]+diff.y(), objPos[2]+diff.z());
 | |
|                 }
 | |
|         };
 | |
| 
 | |
|         class OpResetActors : public Interpreter::Opcode0
 | |
|         {
 | |
|         public:
 | |
| 
 | |
|             virtual void execute (Interpreter::Runtime& runtime)
 | |
|             {
 | |
|                 MWBase::Environment::get().getWorld()->resetActors();
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         class OpFixme : public Interpreter::Opcode0
 | |
|         {
 | |
|         public:
 | |
| 
 | |
|             virtual void execute (Interpreter::Runtime& runtime)
 | |
|             {
 | |
|                 MWBase::Environment::get().getWorld()->fixPosition();
 | |
|             }
 | |
|         };
 | |
| 
 | |
|         void installOpcodes (Interpreter::Interpreter& interpreter)
 | |
|         {
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeSetScale,new OpSetScale<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeSetScaleExplicit,new OpSetScale<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeSetAngle,new OpSetAngle<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeSetAngleExplicit,new OpSetAngle<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetScale,new OpGetScale<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetScaleExplicit,new OpGetScale<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetAngle,new OpGetAngle<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetAngleExplicit,new OpGetAngle<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetPos,new OpGetPos<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetPosExplicit,new OpGetPos<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeSetPos,new OpSetPos<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeSetPosExplicit,new OpSetPos<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPos,new OpGetStartingPos<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPosExplicit,new OpGetStartingPos<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodePosition,new OpPosition<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodePositionExplicit,new OpPosition<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodePositionCell,new OpPositionCell<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodePositionCellExplicit,new OpPositionCell<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodePlaceItemCell,new OpPlaceItemCell<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodePlaceItem,new OpPlaceItem<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtPc,new OpPlaceAt<ImplicitRef, true>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMe,new OpPlaceAt<ImplicitRef, false>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMeExplicit,new OpPlaceAt<ExplicitRef, false>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeModScale,new OpModScale<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeModScaleExplicit,new OpModScale<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeRotate,new OpRotate<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeRotateExplicit,new OpRotate<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorld,new OpRotateWorld<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorldExplicit,new OpRotateWorld<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStart,new OpSetAtStart<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStartExplicit,new OpSetAtStart<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeMove,new OpMove<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeMoveExplicit,new OpMove<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorld,new OpMoveWorld<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorldExplicit,new OpMoveWorld<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngle, new OpGetStartingAngle<ImplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngleExplicit, new OpGetStartingAngle<ExplicitRef>);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeResetActors, new OpResetActors);
 | |
|             interpreter.installSegment5(Compiler::Transformation::opcodeFixme, new OpFixme);
 | |
|         }
 | |
|     }
 | |
| }
 |