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https://github.com/TES3MP/openmw-tes3mp.git
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75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
#ifndef OPENMW_DIALOGUEAPI_HPP
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#define OPENMW_DIALOGUEAPI_HPP
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#define DIALOGUEAPI \
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{"InitializeTopicChanges", DialogueFunctions::InitializeTopicChanges},\
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\
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{"GetTopicChangesSize", DialogueFunctions::GetTopicChangesSize},\
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\
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{"AddTopic", DialogueFunctions::AddTopic},\
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\
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{"GetTopicId", DialogueFunctions::GetTopicId},\
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\
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{"SendTopicChanges", DialogueFunctions::SendTopicChanges},\
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\
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{"PlayAnimation", DialogueFunctions::PlayAnimation},\
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{"PlaySpeech", DialogueFunctions::PlaySpeech}
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class DialogueFunctions
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{
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public:
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/**
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* \brief Clear the last recorded topic changes for a player.
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*
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* This is used to initialize the sending of new PlayerTopic packets.
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*
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* \param pid The player ID whose topic changes should be used.
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* \return void
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*/
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static void InitializeTopicChanges(unsigned short pid) noexcept;
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/**
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* \brief Get the number of indexes in a player's latest topic changes.
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*
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* \param pid The player ID whose topic changes should be used.
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* \return The number of indexes.
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*/
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static unsigned int GetTopicChangesSize(unsigned short pid) noexcept;
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/**
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* \brief Add a new topic to the topic changes for a player.
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*
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* \param pid The player ID whose topic changes should be used.
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* \param topicId The topicId of the topic.
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* \return void
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*/
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static void AddTopic(unsigned short pid, const char* topicId) noexcept;
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/**
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* \brief Get the topicId at a certain index in a player's latest topic changes.
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*
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* \param pid The player ID whose topic changes should be used.
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* \param i The index of the topic.
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* \return The topicId.
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*/
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static const char *GetTopicId(unsigned short pid, unsigned int i) noexcept;
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/**
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* \brief Send a PlayerTopic packet with a player's recorded topic changes.
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*
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* \param pid The player ID whose topic changes should be used.
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* \param toOthers Whether this packet should be sent only to other players or
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* only to the player it is about.
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* \return void
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*/
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static void SendTopicChanges(unsigned short pid, bool toOthers = false) noexcept;
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static void PlayAnimation(unsigned short pid, const char* groupname, int mode = 0, int count = 1, bool persist = false) noexcept;
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static void PlaySpeech(unsigned short pid, const char* sound) noexcept;
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private:
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};
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#endif //OPENMW_DIALOGUEAPI_HPP
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