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openmw-tes3mp/apps/openmw
2017-01-02 04:01:04 +01:00
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mwbase Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
mwclass Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
mwdialogue Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given (Fixes #3689) 2016-12-23 19:03:59 +01:00
mwgui Merge pull request #1171 from NeveHanter/travel-followers-cost 2016-12-26 22:34:39 +01:00
mwinput Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwmechanics Merge pull request #1174 from Allofich/combat 2017-01-01 19:36:09 +01:00
mwphysics Merge pull request #1158 from logzero/move3 2017-01-01 20:44:41 +01:00
mwrender Mask out water in global map overlay 2017-01-02 04:01:04 +01:00
mwscript Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
mwsound OpenAL_Output: When a source is finished, rewind it instead of stopping it. 2016-12-29 01:03:13 +01:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Fix crash in ProjectileManager when a sound id fails to play or is not found 2017-01-01 21:34:31 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00