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openmw-tes3mp/components/esm/cellstate.hpp

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539 B
C++

#ifndef OPENMW_ESM_CELLSTATE_H
#define OPENMW_ESM_CELLSTATE_H
#include "cellid.hpp"
#include "defs.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
/// \note Does not include references
struct CellState
{
CellId mId;
float mWaterLevel;
int mHasFogOfWar; // Do we have fog of war state (0 or 1)? (see fogstate.hpp)
ESM::TimeStamp mLastRespawn;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif