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Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized. Strike enchantments no longer require a valid victim to be synchronized. Additional debug messages have been added for attacks. |
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.. | ||
BaseActor.hpp | ||
BaseObject.hpp | ||
BasePacketProcessor.hpp | ||
BasePlayer.hpp | ||
BaseStructs.hpp | ||
BaseWorldstate.hpp |