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openmw-tes3mp/apps/openmw/mwrender
David Cernat 74c2a0b311
Merge pull request #438 from OpenMW/master
Add OpenMW commits up to 24 May 2018
2018-05-24 12:16:11 +03:00
..
.gitignore
actoranimation.cpp
actoranimation.hpp
animation.cpp Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
animation.hpp Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Set character preview scene ambient to 0, 0, 0 2018-04-25 15:31:49 +03:00
characterpreview.hpp
creatureanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
creatureanimation.hpp
effectmanager.cpp Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
effectmanager.hpp Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
globalmap.cpp Merge pull request #429 from OpenMW/master 2018-05-16 19:20:01 +03:00
globalmap.hpp [General] Implement sending of image data for map tiles in PlayerMap 2018-05-08 05:57:04 +03:00
landmanager.cpp
landmanager.hpp
localmap.cpp Force normal polygon mode for the map camera (Fixes #4235) 2018-03-03 00:15:57 +00:00
localmap.hpp
npcanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
npcanimation.hpp
objects.cpp Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
objects.hpp Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
pathgrid.cpp
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
renderingmanager.hpp Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Cap the rain emitter's frame time (Fixes #4314) 2018-02-10 23:14:41 +00:00
sky.hpp Use alternate fog parameters when distant land is enabled 2018-03-04 11:37:57 -08:00
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
vismask.hpp
water.cpp remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 2018-03-27 20:20:40 +02:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp