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openmw-tes3mp/apps/openmw/mwgui/enchantingdialog.cpp
David Cernat b57807407a [General] Implement RecordDynamic packet, part 1
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).

The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.

Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.

The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.

When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.

This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
2018-07-30 10:56:26 +03:00

373 lines
13 KiB
C++

#include "enchantingdialog.hpp"
#include <iomanip>
#include <MyGUI_Button.h>
#include <MyGUI_ScrollView.h>
#include <MyGUI_EditBox.h>
#include <components/widgets/list.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "itemselection.hpp"
#include "itemwidget.hpp"
#include "sortfilteritemmodel.hpp"
namespace MWGui
{
EnchantingDialog::EnchantingDialog()
: WindowBase("openmw_enchanting_dialog.layout")
, EffectEditorBase(EffectEditorBase::Enchanting)
, mItemSelectionDialog(NULL)
{
getWidget(mName, "NameEdit");
getWidget(mCancelButton, "CancelButton");
getWidget(mAvailableEffectsList, "AvailableEffects");
getWidget(mUsedEffectsView, "UsedEffects");
getWidget(mItemBox, "ItemBox");
getWidget(mSoulBox, "SoulBox");
getWidget(mEnchantmentPoints, "Enchantment");
getWidget(mCastCost, "CastCost");
getWidget(mCharge, "Charge");
getWidget(mSuccessChance, "SuccessChance");
getWidget(mChanceLayout, "ChanceLayout");
getWidget(mTypeButton, "TypeButton");
getWidget(mBuyButton, "BuyButton");
getWidget(mPrice, "PriceLabel");
getWidget(mPriceText, "PriceTextLabel");
setWidgets(mAvailableEffectsList, mUsedEffectsView);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onCancelButtonClicked);
mItemBox->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onSelectItem);
mSoulBox->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onSelectSoul);
mBuyButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onBuyButtonClicked);
mTypeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onTypeButtonClicked);
mName->eventEditSelectAccept += MyGUI::newDelegate(this, &EnchantingDialog::onAccept);
}
EnchantingDialog::~EnchantingDialog()
{
delete mItemSelectionDialog;
}
void EnchantingDialog::onOpen()
{
center();
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mName);
}
void EnchantingDialog::setSoulGem(const MWWorld::Ptr &gem)
{
if (gem.isEmpty())
{
mSoulBox->setItem(MWWorld::Ptr());
mSoulBox->clearUserStrings();
mEnchanting.setSoulGem(MWWorld::Ptr());
}
else
{
mSoulBox->setItem(gem);
mSoulBox->setUserString ("ToolTipType", "ItemPtr");
mSoulBox->setUserData(MWWorld::Ptr(gem));
mEnchanting.setSoulGem(gem);
}
}
void EnchantingDialog::setItem(const MWWorld::Ptr &item)
{
if (item.isEmpty())
{
mItemBox->setItem(MWWorld::Ptr());
mItemBox->clearUserStrings();
mEnchanting.setOldItem(MWWorld::Ptr());
}
else
{
mName->setCaption(item.getClass().getName(item));
mItemBox->setItem(item);
mItemBox->setUserString ("ToolTipType", "ItemPtr");
mItemBox->setUserData(MWWorld::Ptr(item));
mEnchanting.setOldItem(item);
}
}
void EnchantingDialog::updateLabels()
{
std::stringstream enchantCost;
enchantCost << std::setprecision(1) << std::fixed << mEnchanting.getEnchantPoints();
mEnchantmentPoints->setCaption(enchantCost.str() + " / " + MyGUI::utility::toString(mEnchanting.getMaxEnchantValue()));
mCharge->setCaption(MyGUI::utility::toString(mEnchanting.getGemCharge()));
int successChance = int(mEnchanting.getEnchantChance());
mSuccessChance->setCaption(MyGUI::utility::toString(std::max(0, successChance)));
std::stringstream castCost;
castCost << mEnchanting.getEffectiveCastCost();
mCastCost->setCaption(castCost.str());
mPrice->setCaption(MyGUI::utility::toString(mEnchanting.getEnchantPrice()));
switch(mEnchanting.getCastStyle())
{
case ESM::Enchantment::CastOnce:
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastOnce","Cast Once"));
setConstantEffect(false);
break;
case ESM::Enchantment::WhenStrikes:
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenStrikes", "When Strikes"));
setConstantEffect(false);
break;
case ESM::Enchantment::WhenUsed:
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastWhenUsed", "When Used"));
setConstantEffect(false);
break;
case ESM::Enchantment::ConstantEffect:
mTypeButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastConstant", "Cast Constant"));
setConstantEffect(true);
break;
}
}
void EnchantingDialog::setPtr (const MWWorld::Ptr& ptr)
{
mName->setCaption("");
if (ptr.getClass().isActor())
{
mEnchanting.setSelfEnchanting(false);
mEnchanting.setEnchanter(ptr);
mBuyButton->setCaptionWithReplacing("#{sBuy}");
mChanceLayout->setVisible(false);
mPtr = ptr;
setSoulGem(MWWorld::Ptr());
mPrice->setVisible(true);
mPriceText->setVisible(true);
}
else
{
mEnchanting.setSelfEnchanting(true);
mEnchanting.setEnchanter(MWMechanics::getPlayer());
mBuyButton->setCaptionWithReplacing("#{sCreate}");
bool enabled = Settings::Manager::getBool("show enchant chance","Game");
mChanceLayout->setVisible(enabled);
mPtr = MWMechanics::getPlayer();
setSoulGem(ptr);
mPrice->setVisible(false);
mPriceText->setVisible(false);
}
setItem(MWWorld::Ptr());
startEditing ();
updateLabels();
}
void EnchantingDialog::onReferenceUnavailable ()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Enchanting);
resetReference();
}
void EnchantingDialog::resetReference()
{
ReferenceInterface::resetReference();
setItem(MWWorld::Ptr());
setSoulGem(MWWorld::Ptr());
mPtr = MWWorld::Ptr();
mEnchanting.setEnchanter(MWWorld::Ptr());
}
void EnchantingDialog::onCancelButtonClicked(MyGUI::Widget* sender)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Enchanting);
}
void EnchantingDialog::onSelectItem(MyGUI::Widget *sender)
{
if (mEnchanting.getOldItem().isEmpty())
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sEnchantItems}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWMechanics::getPlayer());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable);
}
else
{
setItem(MWWorld::Ptr());
updateLabels();
}
}
void EnchantingDialog::onItemSelected(MWWorld::Ptr item)
{
mItemSelectionDialog->setVisible(false);
setItem(item);
MWBase::Environment::get().getWindowManager()->playSound(item.getClass().getDownSoundId(item));
mEnchanting.nextCastStyle();
updateLabels();
}
void EnchantingDialog::onItemCancel()
{
mItemSelectionDialog->setVisible(false);
}
void EnchantingDialog::onSoulSelected(MWWorld::Ptr item)
{
mItemSelectionDialog->setVisible(false);
mEnchanting.setSoulGem(item);
if(mEnchanting.getGemCharge()==0)
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage32}");
return;
}
setSoulGem(item);
MWBase::Environment::get().getWindowManager()->playSound(item.getClass().getDownSoundId(item));
updateLabels();
}
void EnchantingDialog::onSoulCancel()
{
mItemSelectionDialog->setVisible(false);
}
void EnchantingDialog::onSelectSoul(MyGUI::Widget *sender)
{
if (mEnchanting.getGem().isEmpty())
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sSoulGemsWithSouls}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWMechanics::getPlayer());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones);
//MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}");
}
else
{
setSoulGem(MWWorld::Ptr());
mEnchanting.nextCastStyle();
updateLabels();
updateEffectsView();
}
}
void EnchantingDialog::notifyEffectsChanged ()
{
mEffectList.mList = mEffects;
mEnchanting.setEffect(mEffectList);
updateLabels();
}
void EnchantingDialog::onTypeButtonClicked(MyGUI::Widget* sender)
{
mEnchanting.nextCastStyle();
updateLabels();
updateEffectsView();
}
void EnchantingDialog::onAccept(MyGUI::EditBox *sender)
{
onBuyButtonClicked(sender);
}
void EnchantingDialog::onBuyButtonClicked(MyGUI::Widget* sender)
{
if (mEffects.size() <= 0)
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sEnchantmentMenu11}");
return;
}
if (mName->getCaption ().empty())
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage10}");
return;
}
if (mEnchanting.soulEmpty())
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage52}");
return;
}
if (mEnchanting.itemEmpty())
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage11}");
return;
}
if (mEnchanting.getEnchantPoints() > mEnchanting.getMaxEnchantValue())
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage29}");
return;
}
mEnchanting.setNewItemName(mName->getCaption());
mEnchanting.setEffect(mEffectList);
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if (mPtr != player && mEnchanting.getEnchantPrice() > playerGold)
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage18}");
return;
}
// check if the player is attempting to use a soulstone or item that was stolen from this actor
if (mPtr != player)
{
for (int i=0; i<2; ++i)
{
MWWorld::Ptr item = (i == 0) ? mEnchanting.getOldItem() : mEnchanting.getGem();
if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom(item.getCellRef().getRefId(), mPtr))
{
std::string msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sNotifyMessage49")->getString();
if (msg.find("%s") != std::string::npos)
msg.replace(msg.find("%s"), 2, item.getClass().getName(item));
MWBase::Environment::get().getWindowManager()->messageBox(msg);
MWBase::Environment::get().getMechanicsManager()->confiscateStolenItemToOwner(player, item, mPtr, 1);
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Enchanting);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
return;
}
}
}
int result = mEnchanting.create();
if(result==1)
{
MWBase::Environment::get().getWindowManager()->playSound("enchant success");
MWBase::Environment::get().getWindowManager()->messageBox ("#{sEnchantmentMenu12}");
}
else
{
MWBase::Environment::get().getWindowManager()->playSound("enchant fail");
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage34}");
}
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Enchanting);
}
}