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https://github.com/TES3MP/openmw-tes3mp.git
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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Base/BaseWorldstate.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <apps/openmw-mp/Player.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include "Worldstate.hpp"
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using namespace std;
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using namespace mwmp;
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BaseWorldstate writeWorldstate;
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void WorldstateFunctions::SetHour(double hour) noexcept
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{
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writeWorldstate.hour = hour;
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}
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void WorldstateFunctions::SetDay(int day) noexcept
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{
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writeWorldstate.day = day;
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}
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void WorldstateFunctions::SetMonth(int month) noexcept
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{
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writeWorldstate.month = month;
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}
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void WorldstateFunctions::SetDaysPassed(int daysPassed) noexcept
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{
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writeWorldstate.daysPassed = daysPassed;
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}
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void WorldstateFunctions::SetTimeScale(double timeScale) noexcept
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{
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writeWorldstate.timeScale = timeScale;
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}
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void WorldstateFunctions::SendWorldTime(unsigned short pid, bool toOthers) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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writeWorldstate.guid = player->guid;
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mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->setWorldstate(&writeWorldstate);
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mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->Send(false);
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if (toOthers)
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mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->Send(true);
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}
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