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4aff1f1833
That is array of struct with next content: {base, current, mod, damage, progress}
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
//
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// Created by koncord on 01.04.17.
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//
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#ifndef OPENMW_PROCESSORPLAYERSKILL_HPP
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#define OPENMW_PROCESSORPLAYERSKILL_HPP
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerSkill final: public PlayerProcessor
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{
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using OldSState = ESM::StatState<int>;
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public:
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ProcessorPlayerSkill()
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{
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BPP_INIT(ID_PLAYER_SKILL)
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Networking::get().getState().getState()->new_usertype<OldSState>("OldSState",
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"base", &OldSState::mBase,
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"current", &OldSState::mCurrent,
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"mod", &OldSState::mMod,
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"damage", &OldSState::mDamage,
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"progress", &OldSState::mProgress);
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}
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void PreReading(PlayerPacket &packet, const std::shared_ptr<Player> &player) override
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{
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if (!player->creatureStats.mDead)
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std::copy(std::begin(player->npcStats.mSkills),
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std::end(player->npcStats.mSkills),
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oldValues.begin()
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);
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}
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void Do(PlayerPacket &packet, const std::shared_ptr<Player> &player) override
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{
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if (!player->creatureStats.mDead)
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{
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//myPacket->Send(player, true);
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Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_SKILL, true>(&oldValues, player.get());
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player->sendToLoaded(packet);
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}
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}
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private:
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std::array<OldSState, ESM::Skill::Length> oldValues;
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};
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}
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#endif //OPENMW_PROCESSORPLAYERSKILL_HPP
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