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			72 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_MECHANICS_DISEASE_H
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#define OPENMW_MECHANICS_DISEASE_H
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#include <components/misc/rng.hpp>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "spells.hpp"
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#include "creaturestats.hpp"
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#include "actorutil.hpp"
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namespace MWMechanics
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{
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    /// Call when \a actor has got in contact with \a carrier (e.g. hit by him, or loots him)
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    /// @param actor The actor that will potentially catch diseases. Currently only the player can catch diseases.
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    /// @param carrier The disease carrier.
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    inline void diseaseContact (MWWorld::Ptr actor, MWWorld::Ptr carrier)
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    {
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        if (!carrier.getClass().isActor() || actor != getPlayer())
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            return;
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        float fDiseaseXferChance =
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                MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
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                    "fDiseaseXferChance")->mValue.getFloat();
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        MagicEffects& actorEffects = actor.getClass().getCreatureStats(actor).getMagicEffects();
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        Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
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        for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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        {
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            const ESM::Spell* spell = it->first;
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            if (actor.getClass().getCreatureStats(actor).getSpells().hasSpell(spell->mId))
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                continue;
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            float resist = 0.f;
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            if (spells.hasCorprusEffect(spell))
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                resist = 1.f - 0.01f * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
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                                        - actorEffects.get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
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            else if (spell->mData.mType == ESM::Spell::ST_Disease)
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                resist = 1.f - 0.01f * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
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                                        - actorEffects.get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
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            else if (spell->mData.mType == ESM::Spell::ST_Blight)
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                resist = 1.f - 0.01f * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
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                                        - actorEffects.get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
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            else
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                continue;
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            int x = static_cast<int>(fDiseaseXferChance * 100 * resist);
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            if (Misc::Rng::rollDice(10000) < x)
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            {
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                // Contracted disease!
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                actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
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                MWBase::Environment::get().getWorld()->applyLoopingParticles(actor);
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                std::string msg = "sMagicContractDisease";
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                msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->mValue.getString();
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                msg = Misc::StringUtils::format(msg, spell->mName);
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                MWBase::Environment::get().getWindowManager()->messageBox(msg);
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            }
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        }
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    }
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}
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#endif
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