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			616 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			616 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "globalmap.hpp"
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#include <osg/Image>
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#include <osg/Texture2D>
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#include <osg/Group>
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#include <osg/Geometry>
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#include <osg/Depth>
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#include <osg/TexEnvCombine>
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#include <osgDB/WriteFile>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/settings/settings.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/esm/globalmap.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "vismask.hpp"
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namespace
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{
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    // Create a screen-aligned quad with given texture coordinates.
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    // Assumes a top-left origin of the sampled image.
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    osg::ref_ptr<osg::Geometry> createTexturedQuad(float leftTexCoord, float topTexCoord, float rightTexCoord, float bottomTexCoord)
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    {
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        osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
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        osg::ref_ptr<osg::Vec3Array> verts = new osg::Vec3Array;
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        verts->push_back(osg::Vec3f(-1, -1, 0));
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        verts->push_back(osg::Vec3f(-1, 1, 0));
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        verts->push_back(osg::Vec3f(1, 1, 0));
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        verts->push_back(osg::Vec3f(1, -1, 0));
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        geom->setVertexArray(verts);
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        osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
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        texcoords->push_back(osg::Vec2f(leftTexCoord, 1.f-bottomTexCoord));
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        texcoords->push_back(osg::Vec2f(leftTexCoord, 1.f-topTexCoord));
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        texcoords->push_back(osg::Vec2f(rightTexCoord, 1.f-topTexCoord));
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        texcoords->push_back(osg::Vec2f(rightTexCoord, 1.f-bottomTexCoord));
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        osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
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        colors->push_back(osg::Vec4(1.f, 1.f, 1.f, 1.f));
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        geom->setColorArray(colors, osg::Array::BIND_OVERALL);
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        geom->setTexCoordArray(0, texcoords, osg::Array::BIND_PER_VERTEX);
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        geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
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        return geom;
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    }
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    class CameraUpdateGlobalCallback : public osg::NodeCallback
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    {
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    public:
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        CameraUpdateGlobalCallback(MWRender::GlobalMap* parent)
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            : mRendered(false)
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            , mParent(parent)
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        {
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        }
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        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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        {
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            if (mRendered)
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            {
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                if (mParent->copyResult(static_cast<osg::Camera*>(node), nv->getTraversalNumber()))
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                {
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                    node->setNodeMask(0);
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                    mParent->markForRemoval(static_cast<osg::Camera*>(node));
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                }
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                return;
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            }
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            traverse(node, nv);
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            mRendered = true;
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        }
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    private:
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        bool mRendered;
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        MWRender::GlobalMap* mParent;
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    };
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}
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namespace MWRender
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{
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    class CreateMapWorkItem : public SceneUtil::WorkItem
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    {
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    public:
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        CreateMapWorkItem(int width, int height, int minX, int minY, int maxX, int maxY, int cellSize, const MWWorld::Store<ESM::Land>& landStore)
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            : mWidth(width), mHeight(height), mMinX(minX), mMinY(minY), mMaxX(maxX), mMaxY(maxY), mCellSize(cellSize), mLandStore(landStore)
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        {
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        }
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        virtual void doWork()
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        {
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            osg::ref_ptr<osg::Image> image = new osg::Image;
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            image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
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            unsigned char* data = image->data();
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            osg::ref_ptr<osg::Image> alphaImage = new osg::Image;
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            alphaImage->allocateImage(mWidth, mHeight, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
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            unsigned char* alphaData = alphaImage->data();
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            for (int x = mMinX; x <= mMaxX; ++x)
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            {
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                for (int y = mMinY; y <= mMaxY; ++y)
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                {
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                    const ESM::Land* land = mLandStore.search (x,y);
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                    for (int cellY=0; cellY<mCellSize; ++cellY)
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                    {
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                        for (int cellX=0; cellX<mCellSize; ++cellX)
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                        {
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                            int vertexX = static_cast<int>(float(cellX) / float(mCellSize) * 9);
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                            int vertexY = static_cast<int>(float(cellY) / float(mCellSize) * 9);
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                            int texelX = (x-mMinX) * mCellSize + cellX;
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                            int texelY = (y-mMinY) * mCellSize + cellY;
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                            unsigned char r,g,b;
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                            float y2 = 0;
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                            if (land && (land->mDataTypes & ESM::Land::DATA_WNAM))
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                                y2 = land->mWnam[vertexY * 9 + vertexX] / 128.f;
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                            else
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                                y2 = SCHAR_MIN / 128.f;
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                            if (y2 < 0)
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                            {
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                                r = static_cast<unsigned char>(14 * y2 + 38);
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                                g = static_cast<unsigned char>(20 * y2 + 56);
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                                b = static_cast<unsigned char>(18 * y2 + 51);
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                            }
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                            else if (y2 < 0.3f)
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                            {
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                                if (y2 < 0.1f)
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                                    y2 *= 8.f;
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                                else
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                                {
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                                    y2 -= 0.1f;
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                                    y2 += 0.8f;
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                                }
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                                r = static_cast<unsigned char>(66 - 32 * y2);
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                                g = static_cast<unsigned char>(48 - 23 * y2);
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                                b = static_cast<unsigned char>(33 - 16 * y2);
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                            }
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                            else
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                            {
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                                y2 -= 0.3f;
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                                y2 *= 1.428f;
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                                r = static_cast<unsigned char>(34 - 29 * y2);
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                                g = static_cast<unsigned char>(25 - 20 * y2);
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                                b = static_cast<unsigned char>(17 - 12 * y2);
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                            }
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                            data[texelY * mWidth * 3 + texelX * 3] = r;
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                            data[texelY * mWidth * 3 + texelX * 3+1] = g;
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                            data[texelY * mWidth * 3 + texelX * 3+2] = b;
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                            alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
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                        }
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                    }
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                }
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            }
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            mBaseTexture = new osg::Texture2D;
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            mBaseTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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            mBaseTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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            mBaseTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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            mBaseTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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            mBaseTexture->setImage(image);
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            mBaseTexture->setResizeNonPowerOfTwoHint(false);
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            mAlphaTexture = new osg::Texture2D;
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            mAlphaTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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            mAlphaTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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            mAlphaTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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            mAlphaTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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            mAlphaTexture->setImage(alphaImage);
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            mAlphaTexture->setResizeNonPowerOfTwoHint(false);
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            mOverlayImage = new osg::Image;
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            mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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            assert(mOverlayImage->isDataContiguous());
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            memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
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            mOverlayTexture = new osg::Texture2D;
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            mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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            mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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            mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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            mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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            mOverlayTexture->setResizeNonPowerOfTwoHint(false);
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            mOverlayTexture->setInternalFormat(GL_RGBA);
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            mOverlayTexture->setTextureSize(mWidth, mHeight);
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        }
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        int mWidth, mHeight;
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        int mMinX, mMinY, mMaxX, mMaxY;
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        int mCellSize;
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        const MWWorld::Store<ESM::Land>& mLandStore;
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        osg::ref_ptr<osg::Texture2D> mBaseTexture;
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        osg::ref_ptr<osg::Texture2D> mAlphaTexture;
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        osg::ref_ptr<osg::Image> mOverlayImage;
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        osg::ref_ptr<osg::Texture2D> mOverlayTexture;
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    };
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    GlobalMap::GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue)
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        : mRoot(root)
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        , mWorkQueue(workQueue)
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        , mWidth(0)
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        , mHeight(0)
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        , mMinX(0), mMaxX(0)
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        , mMinY(0), mMaxY(0)
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    {
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        mCellSize = Settings::Manager::getInt("global map cell size", "Map");
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    }
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    GlobalMap::~GlobalMap()
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    {
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        for (auto& camera : mCamerasPendingRemoval)
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            removeCamera(camera);
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        for (auto& camera : mActiveCameras)
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            removeCamera(camera);
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        if (mWorkItem)
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            mWorkItem->waitTillDone();
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    }
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    void GlobalMap::render ()
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    {
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        const MWWorld::ESMStore &esmStore =
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            MWBase::Environment::get().getWorld()->getStore();
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        // get the size of the world
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        MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
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        for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
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        {
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            if (it->getGridX() < mMinX)
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                mMinX = it->getGridX();
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            if (it->getGridX() > mMaxX)
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                mMaxX = it->getGridX();
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            if (it->getGridY() < mMinY)
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                mMinY = it->getGridY();
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            if (it->getGridY() > mMaxY)
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                mMaxY = it->getGridY();
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        }
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        mWidth = mCellSize*(mMaxX-mMinX+1);
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        mHeight = mCellSize*(mMaxY-mMinY+1);
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        mWorkItem = new CreateMapWorkItem(mWidth, mHeight, mMinX, mMinY, mMaxX, mMaxY, mCellSize, esmStore.get<ESM::Land>());
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        mWorkQueue->addWorkItem(mWorkItem);
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    }
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    void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
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    {
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        imageX = float(x / float(Constants::CellSizeInUnits) - mMinX) / (mMaxX - mMinX + 1);
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        imageY = 1.f-float(z / float(Constants::CellSizeInUnits) - mMinY) / (mMaxY - mMinY + 1);
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    }
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    void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY)
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    {
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        imageX = float(x - mMinX) / (mMaxX - mMinX + 1);
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        // NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is
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        imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1);
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    }
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    void GlobalMap::requestOverlayTextureUpdate(int x, int y, int width, int height, osg::ref_ptr<osg::Texture2D> texture, bool clear, bool cpuCopy,
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                                                float srcLeft, float srcTop, float srcRight, float srcBottom)
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    {
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        osg::ref_ptr<osg::Camera> camera (new osg::Camera);
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        camera->setNodeMask(Mask_RenderToTexture);
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        camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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        camera->setViewMatrix(osg::Matrix::identity());
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        camera->setProjectionMatrix(osg::Matrix::identity());
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        camera->setProjectionResizePolicy(osg::Camera::FIXED);
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        camera->setRenderOrder(osg::Camera::PRE_RENDER, 1); // Make sure the global map is rendered after the local map
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        y = mHeight - y - height; // convert top-left origin to bottom-left
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        camera->setViewport(x, y, width, height);
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        if (clear)
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        {
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            camera->setClearMask(GL_COLOR_BUFFER_BIT);
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            camera->setClearColor(osg::Vec4(0,0,0,0));
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        }
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        else
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            camera->setClearMask(GL_NONE);
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        camera->setUpdateCallback(new CameraUpdateGlobalCallback(this));
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        camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::PIXEL_BUFFER_RTT);
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        camera->attach(osg::Camera::COLOR_BUFFER, mOverlayTexture);
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        // no need for a depth buffer
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        camera->setImplicitBufferAttachmentMask(osg::DisplaySettings::IMPLICIT_COLOR_BUFFER_ATTACHMENT);
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        if (cpuCopy)
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        {
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            // Attach an image to copy the render back to the CPU when finished
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            osg::ref_ptr<osg::Image> image (new osg::Image);
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            image->setPixelFormat(mOverlayImage->getPixelFormat());
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            image->setDataType(mOverlayImage->getDataType());
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            camera->attach(osg::Camera::COLOR_BUFFER, image);
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            ImageDest imageDest;
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            imageDest.mImage = image;
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            imageDest.mX = x;
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            imageDest.mY = y;
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            mPendingImageDest[camera] = imageDest;
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        }
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        // Create a quad rendering the updated texture
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        if (texture)
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        {
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            osg::ref_ptr<osg::Geometry> geom = createTexturedQuad(srcLeft, srcTop, srcRight, srcBottom);
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            osg::ref_ptr<osg::Depth> depth = new osg::Depth;
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            depth->setWriteMask(0);
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            osg::StateSet* stateset = geom->getOrCreateStateSet();
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            stateset->setAttribute(depth);
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            stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
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            stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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            stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
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            if (mAlphaTexture)
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            {
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                osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
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                float x1 = x / static_cast<float>(mWidth);
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                float x2 = (x + width) / static_cast<float>(mWidth);
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                float y1 = y / static_cast<float>(mHeight);
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                float y2 = (y + height) / static_cast<float>(mHeight);
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                texcoords->push_back(osg::Vec2f(x1, y1));
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                texcoords->push_back(osg::Vec2f(x1, y2));
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                texcoords->push_back(osg::Vec2f(x2, y2));
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                texcoords->push_back(osg::Vec2f(x2, y1));
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                geom->setTexCoordArray(1, texcoords, osg::Array::BIND_PER_VERTEX);
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                stateset->setTextureAttributeAndModes(1, mAlphaTexture, osg::StateAttribute::ON);
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                osg::ref_ptr<osg::TexEnvCombine> texEnvCombine = new osg::TexEnvCombine;
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                texEnvCombine->setCombine_RGB(osg::TexEnvCombine::REPLACE);
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                texEnvCombine->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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                stateset->setTextureAttributeAndModes(1, texEnvCombine);
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            }
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            camera->addChild(geom);
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        }
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        mRoot->addChild(camera);
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        mActiveCameras.push_back(camera);
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    }
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    void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture)
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    {
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        ensureLoaded();
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        if (!localMapTexture)
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            return;
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        int originX = (cellX - mMinX) * mCellSize;
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        int originY = (cellY - mMinY + 1) * mCellSize; // +1 because we want the top left corner of the cell, not the bottom left
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						|
        if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY)
 | 
						|
            return;
 | 
						|
 | 
						|
        requestOverlayTextureUpdate(originX, mHeight - originY, mCellSize, mCellSize, localMapTexture, false, true);
 | 
						|
    }
 | 
						|
 | 
						|
    void GlobalMap::clear()
 | 
						|
    {
 | 
						|
        ensureLoaded();
 | 
						|
 | 
						|
        memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
 | 
						|
 | 
						|
        mPendingImageDest.clear();
 | 
						|
 | 
						|
        // just push a Camera to clear the FBO, instead of setImage()/dirty()
 | 
						|
        // easier, since we don't need to worry about synchronizing access :)
 | 
						|
        requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
 | 
						|
    }
 | 
						|
 | 
						|
    void GlobalMap::write(ESM::GlobalMap& map)
 | 
						|
    {
 | 
						|
        ensureLoaded();
 | 
						|
 | 
						|
        map.mBounds.mMinX = mMinX;
 | 
						|
        map.mBounds.mMaxX = mMaxX;
 | 
						|
        map.mBounds.mMinY = mMinY;
 | 
						|
        map.mBounds.mMaxY = mMaxY;
 | 
						|
 | 
						|
        std::ostringstream ostream;
 | 
						|
        osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
 | 
						|
        if (!readerwriter)
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Error: Can't write map overlay: no png readerwriter found";
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*mOverlayImage, ostream);
 | 
						|
        if (!result.success())
 | 
						|
        {
 | 
						|
            Log(Debug::Warning) << "Error: Can't write map overlay: " << result.message() << " code " << result.status();
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        std::string data = ostream.str();
 | 
						|
        map.mImageData = std::vector<char>(data.begin(), data.end());
 | 
						|
    }
 | 
						|
 | 
						|
    struct Box
 | 
						|
    {
 | 
						|
        int mLeft, mTop, mRight, mBottom;
 | 
						|
 | 
						|
        Box(int left, int top, int right, int bottom)
 | 
						|
            : mLeft(left), mTop(top), mRight(right), mBottom(bottom)
 | 
						|
        {
 | 
						|
        }
 | 
						|
        bool operator == (const Box& other)
 | 
						|
        {
 | 
						|
            return mLeft == other.mLeft && mTop == other.mTop && mRight == other.mRight && mBottom == other.mBottom;
 | 
						|
        }
 | 
						|
    };
 | 
						|
 | 
						|
    void GlobalMap::read(ESM::GlobalMap& map)
 | 
						|
    {
 | 
						|
        ensureLoaded();
 | 
						|
 | 
						|
        const ESM::GlobalMap::Bounds& bounds = map.mBounds;
 | 
						|
 | 
						|
        if (bounds.mMaxX-bounds.mMinX < 0)
 | 
						|
            return;
 | 
						|
        if (bounds.mMaxY-bounds.mMinY < 0)
 | 
						|
            return;
 | 
						|
 | 
						|
        if (bounds.mMinX > bounds.mMaxX
 | 
						|
                || bounds.mMinY > bounds.mMaxY)
 | 
						|
            throw std::runtime_error("invalid map bounds");
 | 
						|
 | 
						|
        if (map.mImageData.empty())
 | 
						|
            return;
 | 
						|
 | 
						|
        Files::IMemStream istream(&map.mImageData[0], map.mImageData.size());
 | 
						|
 | 
						|
        osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
 | 
						|
        if (!readerwriter)
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Error: Can't read map overlay: no png readerwriter found";
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(istream);
 | 
						|
        if (!result.success())
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Error: Can't read map overlay: " << result.message() << " code " << result.status();
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Image> image = result.getImage();
 | 
						|
        int imageWidth = image->s();
 | 
						|
        int imageHeight = image->t();
 | 
						|
 | 
						|
        int xLength = (bounds.mMaxX-bounds.mMinX+1);
 | 
						|
        int yLength = (bounds.mMaxY-bounds.mMinY+1);
 | 
						|
 | 
						|
        // Size of one cell in image space
 | 
						|
        int cellImageSizeSrc = imageWidth / xLength;
 | 
						|
        if (int(imageHeight / yLength) != cellImageSizeSrc)
 | 
						|
            throw std::runtime_error("cell size must be quadratic");
 | 
						|
 | 
						|
        // If cell bounds of the currently loaded content and the loaded savegame do not match,
 | 
						|
        // we need to resize source/dest boxes to accommodate
 | 
						|
        // This means nonexisting cells will be dropped silently
 | 
						|
        int cellImageSizeDst = mCellSize;
 | 
						|
 | 
						|
        // Completely off-screen? -> no need to blit anything
 | 
						|
        if (bounds.mMaxX < mMinX
 | 
						|
                || bounds.mMaxY < mMinY
 | 
						|
                || bounds.mMinX > mMaxX
 | 
						|
                || bounds.mMinY > mMaxY)
 | 
						|
            return;
 | 
						|
 | 
						|
        int leftDiff = (mMinX - bounds.mMinX);
 | 
						|
        int topDiff = (bounds.mMaxY - mMaxY);
 | 
						|
        int rightDiff = (bounds.mMaxX - mMaxX);
 | 
						|
        int bottomDiff =  (mMinY - bounds.mMinY);
 | 
						|
 | 
						|
        Box srcBox ( std::max(0, leftDiff * cellImageSizeSrc),
 | 
						|
                                  std::max(0, topDiff * cellImageSizeSrc),
 | 
						|
                                  std::min(imageWidth, imageWidth - rightDiff * cellImageSizeSrc),
 | 
						|
                                  std::min(imageHeight, imageHeight - bottomDiff * cellImageSizeSrc));
 | 
						|
 | 
						|
        Box destBox ( std::max(0, -leftDiff * cellImageSizeDst),
 | 
						|
                                   std::max(0, -topDiff * cellImageSizeDst),
 | 
						|
                                   std::min(mWidth, mWidth + rightDiff * cellImageSizeDst),
 | 
						|
                                   std::min(mHeight, mHeight + bottomDiff * cellImageSizeDst));
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D);
 | 
						|
        texture->setImage(image);
 | 
						|
        texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
 | 
						|
        texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
 | 
						|
        texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
 | 
						|
        texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
 | 
						|
        texture->setResizeNonPowerOfTwoHint(false);
 | 
						|
 | 
						|
        if (srcBox == destBox && imageWidth == mWidth && imageHeight == mHeight)
 | 
						|
        {
 | 
						|
            mOverlayImage->copySubImage(0, 0, 0, image);
 | 
						|
 | 
						|
            requestOverlayTextureUpdate(0, 0, mWidth, mHeight, texture, true, false);
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            // Dimensions don't match. This could mean a changed map region, or a changed map resolution.
 | 
						|
            // In the latter case, we'll want filtering.
 | 
						|
            // Create a RTT Camera and draw the image onto mOverlayImage in the next frame.
 | 
						|
            requestOverlayTextureUpdate(destBox.mLeft, destBox.mTop, destBox.mRight-destBox.mLeft, destBox.mBottom-destBox.mTop, texture, true, true,
 | 
						|
                                        srcBox.mLeft/float(imageWidth), srcBox.mTop/float(imageHeight),
 | 
						|
                                        srcBox.mRight/float(imageWidth), srcBox.mBottom/float(imageHeight));
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture()
 | 
						|
    {
 | 
						|
        ensureLoaded();
 | 
						|
        return mBaseTexture;
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture()
 | 
						|
    {
 | 
						|
        ensureLoaded();
 | 
						|
        return mOverlayTexture;
 | 
						|
    }
 | 
						|
 | 
						|
    void GlobalMap::ensureLoaded()
 | 
						|
    {
 | 
						|
        if (mWorkItem)
 | 
						|
        {
 | 
						|
            mWorkItem->waitTillDone();
 | 
						|
 | 
						|
            mOverlayImage = mWorkItem->mOverlayImage;
 | 
						|
            mBaseTexture = mWorkItem->mBaseTexture;
 | 
						|
            mAlphaTexture = mWorkItem->mAlphaTexture;
 | 
						|
            mOverlayTexture = mWorkItem->mOverlayTexture;
 | 
						|
 | 
						|
            requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
 | 
						|
 | 
						|
            mWorkItem = nullptr;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    bool GlobalMap::copyResult(osg::Camera *camera, unsigned int frame)
 | 
						|
    {
 | 
						|
        ImageDestMap::iterator it = mPendingImageDest.find(camera);
 | 
						|
        if (it == mPendingImageDest.end())
 | 
						|
            return true;
 | 
						|
        else
 | 
						|
        {
 | 
						|
            ImageDest& imageDest = it->second;
 | 
						|
            if (imageDest.mFrameDone == 0) imageDest.mFrameDone = frame+2; // wait an extra frame to ensure the draw thread has completed its frame.
 | 
						|
            if (imageDest.mFrameDone > frame)
 | 
						|
            {
 | 
						|
                ++it;
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
 | 
						|
            mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage);
 | 
						|
            it = mPendingImageDest.erase(it);
 | 
						|
            return true;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void GlobalMap::markForRemoval(osg::Camera *camera)
 | 
						|
    {
 | 
						|
        CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
 | 
						|
        if (found == mActiveCameras.end())
 | 
						|
        {
 | 
						|
            Log(Debug::Error) << "Error: GlobalMap trying to remove an inactive camera";
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        mActiveCameras.erase(found);
 | 
						|
        mCamerasPendingRemoval.push_back(camera);
 | 
						|
    }
 | 
						|
 | 
						|
    void GlobalMap::cleanupCameras()
 | 
						|
    {
 | 
						|
        for (auto& camera : mCamerasPendingRemoval)
 | 
						|
            removeCamera(camera);
 | 
						|
 | 
						|
        mCamerasPendingRemoval.clear();
 | 
						|
    }
 | 
						|
 | 
						|
    void GlobalMap::removeCamera(osg::Camera *cam)
 | 
						|
    {
 | 
						|
        cam->removeChildren(0, cam->getNumChildren());
 | 
						|
        mRoot->removeChild(cam);
 | 
						|
    }
 | 
						|
}
 |