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	Conflicts: apps/openmw/mwrender/animation.cpp apps/openmw/mwrender/animation.hpp apps/openmw/mwrender/creatureanimation.cpp apps/openmw/mwrender/npcanimation.cpp apps/openmw/mwrender/npcanimation.hpp components/nifogre/ogre_nif_loader.hpp
		
			
				
	
	
		
			493 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			493 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "engine.hpp"
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#include "components/esm/loadcell.hpp"
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#include <OgreRoot.h>
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#include <OgreRenderWindow.h>
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#include <MyGUI_WidgetManager.h>
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#include <components/bsa/bsa_archive.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/nifoverrides/nifoverrides.hpp>
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#include <components/nifbullet/bullet_nif_loader.hpp>
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#include <components/nifogre/ogre_nif_loader.hpp>
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#include "mwinput/inputmanager.hpp"
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#include "mwgui/window_manager.hpp"
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#include "mwgui/cursorreplace.hpp"
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#include "mwscript/scriptmanager.hpp"
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#include "mwscript/extensions.hpp"
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#include "mwsound/soundmanager.hpp"
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#include "mwworld/class.hpp"
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#include "mwworld/player.hpp"
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#include "mwworld/worldimp.hpp"
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#include "mwclass/classes.hpp"
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#include "mwdialogue/dialoguemanager.hpp"
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#include "mwdialogue/journal.hpp"
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#include "mwmechanics/mechanicsmanager.hpp"
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void OMW::Engine::executeLocalScripts()
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{
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    MWWorld::LocalScripts& localScripts = MWBase::Environment::get().getWorld()->getLocalScripts();
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    localScripts.startIteration();
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    while (!localScripts.isFinished())
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    {
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        std::pair<std::string, MWWorld::Ptr> script = localScripts.getNext();
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        MWScript::InterpreterContext interpreterContext (
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            &script.second.getRefData().getLocals(), script.second);
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        MWBase::Environment::get().getScriptManager()->run (script.first, interpreterContext);
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        if (MWBase::Environment::get().getWorld()->hasCellChanged())
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            break;
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    }
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    localScripts.setIgnore (MWWorld::Ptr());
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}
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void OMW::Engine::setAnimationVerbose(bool animverbose)
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{
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}
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bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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{
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    try
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    {
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        mEnvironment.setFrameDuration (evt.timeSinceLastFrame);
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        // update input
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        MWBase::Environment::get().getInputManager()->update();
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        // sound
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        if (mUseSound)
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            MWBase::Environment::get().getSoundManager()->update (evt.timeSinceLastFrame);
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        // global scripts
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        MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
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        bool changed = MWBase::Environment::get().getWorld()->hasCellChanged();
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        // local scripts
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        executeLocalScripts(); // This does not handle the case where a global script causes a cell
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                               // change, followed by a cell change in a local script during the same
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                               // frame.
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        // passing of time
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        if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
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            MWBase::Environment::get().getWorld()->advanceTime (
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                mEnvironment.getFrameDuration()*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
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        if (changed) // keep change flag for another frame, if cell changed happend in local script
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            MWBase::Environment::get().getWorld()->markCellAsUnchanged();
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        // update actors
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        std::vector<std::pair<std::string, Ogre::Vector3> > movement;
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        MWBase::Environment::get().getMechanicsManager()->update (movement, mEnvironment.getFrameDuration(),
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            MWBase::Environment::get().getWindowManager()->isGuiMode());
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        if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
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            MWBase::Environment::get().getWorld()->doPhysics (movement, mEnvironment.getFrameDuration());
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        // update world
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        MWBase::Environment::get().getWorld()->update (evt.timeSinceLastFrame);
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        // update GUI
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        Ogre::RenderWindow* window = mOgre->getWindow();
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        unsigned int tri, batch;
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        MWBase::Environment::get().getWorld()->getTriangleBatchCount(tri, batch);
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        MWBase::Environment::get().getWindowManager()->wmUpdateFps(window->getLastFPS(), tri, batch);
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        MWBase::Environment::get().getWindowManager()->onFrame(evt.timeSinceLastFrame);
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    }
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    catch (const std::exception& e)
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    {
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        std::cerr << "Error in framelistener: " << e.what() << std::endl;
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    }
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    return true;
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}
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OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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  : mOgre (0)
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  , mFpsLevel(0)
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  , mDebug (false)
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  , mVerboseScripts (false)
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  , mNewGame (false)
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  , mUseSound (true)
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  , mCompileAll (false)
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  , mScriptContext (0)
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  , mFSStrict (false)
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  , mCfgMgr(configurationManager)
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{
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    std::srand ( std::time(NULL) );
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    MWClass::registerClasses();
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}
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OMW::Engine::~Engine()
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{
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    mEnvironment.cleanup();
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    delete mScriptContext;
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    delete mOgre;
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}
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// Load all BSA files in data directory.
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void OMW::Engine::loadBSA()
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{
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    const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
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    for (Files::MultiDirCollection::TIter iter(bsa.begin()); iter!=bsa.end(); ++iter)
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    {
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        std::cout << "Adding " << iter->second.string() << std::endl;
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        Bsa::addBSA(iter->second.string());
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    }
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    const Files::PathContainer& dataDirs = mFileCollections.getPaths();
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    std::string dataDirectory;
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    for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
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    {
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        dataDirectory = iter->string();
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        std::cout << "Data dir " << dataDirectory << std::endl;
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        Bsa::addDir(dataDirectory, mFSStrict);
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    }
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}
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// add resources directory
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// \note This function works recursively.
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void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
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{
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    mOgre->getRoot()->addResourceLocation (path.string(), "FileSystem",
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        Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
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}
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void OMW::Engine::addZipResource (const boost::filesystem::path& path)
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{
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    mOgre->getRoot()->addResourceLocation (path.string(), "Zip",
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        Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, false);
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}
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void OMW::Engine::enableFSStrict(bool fsStrict)
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{
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    mFSStrict = fsStrict;
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}
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// Set data dir
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void OMW::Engine::setDataDirs (const Files::PathContainer& dataDirs)
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{
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    mDataDirs = dataDirs;
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    mFileCollections = Files::Collections (dataDirs, !mFSStrict);
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}
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// Set resource dir
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void OMW::Engine::setResourceDir (const boost::filesystem::path& parResDir)
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{
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    mResDir = boost::filesystem::system_complete(parResDir);
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}
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// Set start cell name (only interiors for now)
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void OMW::Engine::setCell (const std::string& cellName)
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{
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    mCellName = cellName;
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}
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// Set master file (esm)
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// - If the given name does not have an extension, ".esm" is added automatically
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// - Currently OpenMW only supports one master at the same time.
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void OMW::Engine::addMaster (const std::string& master)
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{
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    assert (mMaster.empty());
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    mMaster = master;
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    // Append .esm if not already there
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    std::string::size_type sep = mMaster.find_last_of (".");
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    if (sep == std::string::npos)
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    {
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        mMaster += ".esm";
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    }
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}
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void OMW::Engine::setDebugMode(bool debugMode)
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{
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    mDebug = debugMode;
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}
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void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity)
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{
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    mVerboseScripts = scriptsVerbosity;
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}
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void OMW::Engine::setNewGame(bool newGame)
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{
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    mNewGame = newGame;
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}
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// Initialise and enter main loop.
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void OMW::Engine::go()
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{
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    assert (!mCellName.empty());
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    assert (!mMaster.empty());
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    assert (!mOgre);
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    mOgre = new OEngine::Render::OgreRenderer;
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    // Create the settings manager and load default settings file
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    Settings::Manager settings;
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    const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
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    const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
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    // prefer local
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    if (boost::filesystem::exists(localdefault))
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        settings.loadDefault(localdefault);
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    else if (boost::filesystem::exists(globaldefault))
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        settings.loadDefault(globaldefault);
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    else
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        throw std::runtime_error ("No default settings file found! Make sure the file \"settings-default.cfg\" was properly installed.");
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    // load user settings if they exist, otherwise just load the default settings as user settings
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    const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg";
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    if (boost::filesystem::exists(settingspath))
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        settings.loadUser(settingspath);
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    else if (boost::filesystem::exists(localdefault))
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        settings.loadUser(localdefault);
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    else if (boost::filesystem::exists(globaldefault))
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        settings.loadUser(globaldefault);
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    mFpsLevel = settings.getInt("fps", "HUD");
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    // load nif overrides
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    NifOverrides::Overrides nifOverrides;
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    if (boost::filesystem::exists(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg"))
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        nifOverrides.loadTransparencyOverrides(mCfgMgr.getLocalPath().string() + "/transparency-overrides.cfg");
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    else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"))
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        nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg");
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    std::string renderSystem = settings.getString("render system", "Video");
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    if (renderSystem == "")
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    {
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#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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        renderSystem = "Direct3D9 Rendering Subsystem";
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#else
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        renderSystem = "OpenGL Rendering Subsystem";
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#endif
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    }
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    mOgre->configure(
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        mCfgMgr.getLogPath().string(),
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        mCfgMgr.getPluginsConfigPath().string(),
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        renderSystem,
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        false);
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    // This has to be added BEFORE MyGUI is initialized, as it needs
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    // to find core.xml here.
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    //addResourcesDirectory(mResDir);
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    addResourcesDirectory(mResDir / "mygui");
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    addResourcesDirectory(mResDir / "water");
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    addResourcesDirectory(mResDir / "gbuffer");
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    addResourcesDirectory(mResDir / "shadows");
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    addZipResource(mResDir / "mygui" / "Obliviontt.zip");
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    // Create the window
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    OEngine::Render::WindowSettings windowSettings;
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    windowSettings.fullscreen = settings.getBool("fullscreen", "Video");
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    windowSettings.window_x = settings.getInt("resolution x", "Video");
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    windowSettings.window_y = settings.getInt("resolution y", "Video");
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    windowSettings.vsync = settings.getBool("vsync", "Video");
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    std::string aa = settings.getString("antialiasing", "Video");
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    windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0";
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    mOgre->createWindow("OpenMW", windowSettings);
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    loadBSA();
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    // cursor replacer (converts the cursor from the bsa so they can be used by mygui)
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    MWGui::CursorReplace replacer;
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    // Create the world
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    mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster,
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        mResDir, mNewGame, mEncoding, mFallbackMap));
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    // Create window manager - this manages all the MW-specific GUI windows
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    MWScript::registerExtensions (mExtensions);
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    mEnvironment.setWindowManager (new MWGui::WindowManager(
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        mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/")));
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    // Create sound system
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    mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
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    // Create script system
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    mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
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    mScriptContext->setExtensions (&mExtensions);
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    mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(),
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        mVerboseScripts, *mScriptContext));
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    // Create game mechanics system
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    mEnvironment.setMechanicsManager (new MWMechanics::MechanicsManager);
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    // Create dialog system
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    mEnvironment.setJournal (new MWDialogue::Journal);
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    mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions));
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    // load cell
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    ESM::Position pos;
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    pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
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    pos.pos[2] = 0;
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    if (const ESM::Cell *exterior = MWBase::Environment::get().getWorld()->getExterior (mCellName))
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    {
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        MWBase::Environment::get().getWorld()->indexToPosition (exterior->data.gridX, exterior->data.gridY,
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            pos.pos[0], pos.pos[1], true);
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        MWBase::Environment::get().getWorld()->changeToExteriorCell (pos);
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    }
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    else
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    {
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        pos.pos[0] = pos.pos[1] = 0;
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        MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, pos);
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    }
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    // Sets up the input system
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    mEnvironment.setInputManager (new MWInput::MWInputManager (*mOgre,
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        MWBase::Environment::get().getWorld()->getPlayer(),
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        *MWBase::Environment::get().getWindowManager(), mDebug, *this));
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    std::cout << "\nPress Q/ESC or close window to exit.\n";
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    mOgre->getRoot()->addFrameListener (this);
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    // Play some good 'ol tunes
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    MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
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    // scripts
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    if (mCompileAll)
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    {
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        std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll();
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        if (result.first)
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            std::cout
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                << "compiled " << result.second << " of " << result.first << " scripts ("
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                << 100*static_cast<double> (result.second)/result.first
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                << "%)"
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                << std::endl;
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    }
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    // Start the main rendering loop
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    mOgre->start();
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    // Save user settings
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    settings.saveUser(settingspath);
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    std::cout << "Quitting peacefully.\n";
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}
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void OMW::Engine::activate()
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{
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    if (MWBase::Environment::get().getWindowManager()->isGuiMode())
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        return;
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    std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
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    if (handle.empty())
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        return;
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    // the faced handle is not updated immediately, so on a cell change it might
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    // point to an object that doesn't exist anymore
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    // therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
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    MWWorld::Ptr ptr;
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    try
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    {
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        ptr = MWBase::Environment::get().getWorld()->getPtrViaHandle (handle);
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        if (ptr.isEmpty())
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            return;
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    }
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    catch (std::runtime_error&)
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    {
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        return;
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    }
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    MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
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    boost::shared_ptr<MWWorld::Action> action =
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        MWWorld::Class::get (ptr).activate (ptr, MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
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    interpreterContext.activate (ptr, action);
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    std::string script = MWWorld::Class::get (ptr).getScript (ptr);
 | 
						|
 | 
						|
    if (!script.empty())
 | 
						|
    {
 | 
						|
        MWBase::Environment::get().getWorld()->getLocalScripts().setIgnore (ptr);
 | 
						|
        MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
 | 
						|
    }
 | 
						|
 | 
						|
    if (!interpreterContext.hasActivationBeenHandled())
 | 
						|
    {
 | 
						|
        interpreterContext.executeActivation();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::screenshot()
 | 
						|
{
 | 
						|
    // Count screenshots.
 | 
						|
    int shotCount = 0;
 | 
						|
 | 
						|
    const std::string screenshotPath = mCfgMgr.getUserPath().string();
 | 
						|
 | 
						|
    // Find the first unused filename with a do-while
 | 
						|
    std::ostringstream stream;
 | 
						|
    do
 | 
						|
    {
 | 
						|
        // Reset the stream
 | 
						|
        stream.str("");
 | 
						|
        stream.clear();
 | 
						|
 | 
						|
        stream << screenshotPath << "screenshot" << std::setw(3) << std::setfill('0') << shotCount++ << ".png";
 | 
						|
 | 
						|
    } while (boost::filesystem::exists(stream.str()));
 | 
						|
 | 
						|
    mOgre->screenshot(stream.str());
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setCompileAll (bool all)
 | 
						|
{
 | 
						|
    mCompileAll = all;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setSoundUsage(bool soundUsage)
 | 
						|
{
 | 
						|
    mUseSound = soundUsage;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::showFPS(int level)
 | 
						|
{
 | 
						|
    mFpsLevel = level;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setEncoding(const std::string& encoding)
 | 
						|
{
 | 
						|
    mEncoding = encoding;
 | 
						|
}
 | 
						|
 | 
						|
void OMW::Engine::setFallbackValues(std::map<std::string,std::string> fallbackMap)
 | 
						|
{
 | 
						|
    mFallbackMap = fallbackMap;
 | 
						|
}
 |