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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerAttribute.hpp
Koncord 4ca5da5666 [Server] Rework Plugin API, move Lua system to external library
Use LibFFI for Public & Timer APIs
Use "PlayerId" type instead "unsigned short"
Add GetPluginDir() function
2019-02-12 05:29:57 +08:00

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C++

//
// Created by koncord on 01.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERATTRIBUTE_HPP
#define OPENMW_PROCESSORPLAYERATTRIBUTE_HPP
#include "../PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerAttribute : public PlayerProcessor
{
public:
ProcessorPlayerAttribute()
{
BPP_INIT(ID_PLAYER_ATTRIBUTE)
}
void Do(PlayerPacket &packet, Player &player) override
{
if (!player.creatureStats.mDead)
{
//myPacket->Send(player, true);
player.sendToLoaded(&packet);
Plugin::Call<CallbackIndex("OnPlayerAttribute")>(player.getId());
}
}
};
}
#endif //OPENMW_PROCESSORPLAYERATTRIBUTE_HPP