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openmw-tes3mp/apps/openmw/mwrender
psi29a d0883f9a0d Merge branch 'light_settings_tweak' into 'master'
Lighting patch

Closes #5957 and #5959

See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
..
.gitignore
actoranimation.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actoranimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
actorspaths.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actorspaths.hpp
animation.cpp clear up force shaders and make it less convoluted 2021-04-13 11:09:49 -07:00
animation.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
bulletdebugdraw.cpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
bulletdebugdraw.hpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
camera.cpp Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back. 2020-12-24 03:39:59 +01:00
camera.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
cell.hpp
characterpreview.cpp Lighting Patch 2021-04-16 11:55:40 -07:00
characterpreview.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
creatureanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp Code cleanup 2021-01-09 14:41:10 +04:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
groundcover.cpp Enable groundcover lighting for non FFP 2021-04-13 11:09:35 -07:00
groundcover.hpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00
landmanager.cpp
landmanager.hpp Fix defines names 2020-12-28 21:11:58 +04:00
localmap.cpp Merge branch 'light_settings_tweak' into 'master' 2021-04-16 19:47:26 +00:00
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
navmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
navmesh.hpp
npcanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
npcanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
objectpaging.cpp Remove redundant formatting changes 2021-01-26 22:29:41 +04:00
objectpaging.hpp Constify a few things 2021-04-11 14:46:51 +02:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp
pathgrid.cpp Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
pathgrid.hpp
recastmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Lighting Patch 2021-04-16 11:55:40 -07:00
renderingmanager.hpp Ambient luminance threshold setting 2021-04-13 11:09:35 -07:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Fix TSAN warnings for ripples emitter 2020-07-11 13:29:30 +02:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
screenshotmanager.cpp Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
screenshotmanager.hpp Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
sky.cpp De-hardcode references to mesh files used by the sky. 2021-04-08 16:32:38 +00:00
sky.hpp Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
terrainstorage.cpp
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00
water.cpp Rewrite, support different lighting methods 2021-04-13 11:09:19 -07:00
water.hpp Double-buffer shader water stateset (bug #5026) 2021-03-08 10:58:51 +04:00
weaponanimation.cpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
weaponanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00