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openmw-tes3mp/apps/openmw
fredzio 4e7c9b6696 Embed physics simulation results inside of actor class.
This gives finer control over reseting positions (switch off tcl is no
longer glitchy) and solve most of the erroneous usage of stale World::Ptr
indicated by:
"Error in frame: moveTo: object is not in this cell"
2020-12-18 12:54:02 +01:00
..
mwbase Introduce World::moveObjectBy() function to translate an object relatively to 2020-12-18 08:40:38 +01:00
mwclass rename setting 2020-12-07 21:56:41 +01:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Wait for initialDrawCallback to finish before removing it 2020-12-18 08:48:39 +00:00
mwinput Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwmechanics Merge branch 'Show-more-information-about-level-on-menu' into 'master' 2020-12-11 12:04:15 +00:00
mwphysics Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
mwrender Use bip01 for root bone name 2020-12-15 13:51:49 +02:00
mwscript Introduce World::moveObjectBy() function to translate an object relatively to 2020-12-18 08:40:38 +01:00
mwsound Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Print '--version' and '--help' messages without timestamps 2020-12-08 23:14:49 +01:00