mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 05:19:55 +00:00
364 lines
11 KiB
C++
364 lines
11 KiB
C++
#ifndef MWGUI_LAYOUTS_H
|
|
#define MWGUI_LAYOUTS_H
|
|
|
|
#include <components/esm_store/store.hpp>
|
|
|
|
#include <openengine/gui/layout.hpp>
|
|
|
|
#include <boost/array.hpp>
|
|
|
|
#include <sstream>
|
|
#include <set>
|
|
#include <string>
|
|
#include <utility>
|
|
|
|
#include "../mwmechanics/stat.hpp"
|
|
#include "../mwworld/environment.hpp"
|
|
#include "../mwworld/world.hpp"
|
|
#include "window_base.hpp"
|
|
|
|
/*
|
|
This file contains classes corresponding to all the window layouts
|
|
defined in resources/mygui/ *.xml.
|
|
|
|
Each class inherites GUI::Layout and loads the XML file, and
|
|
provides some helper functions to manipulate the elements of the
|
|
window.
|
|
|
|
The windows are never created or destroyed (except at startup and
|
|
shutdown), they are only hid. You can control visibility with
|
|
setVisible().
|
|
*/
|
|
|
|
namespace MWGui
|
|
{
|
|
class HUD : public OEngine::GUI::Layout
|
|
{
|
|
public:
|
|
HUD(int width, int height)
|
|
: Layout("openmw_hud_layout.xml")
|
|
{
|
|
setCoord(0,0, width, height);
|
|
|
|
// Energy bars
|
|
getWidget(health, "Health");
|
|
getWidget(magicka, "Magicka");
|
|
getWidget(stamina, "Stamina");
|
|
|
|
// Item and spell images and status bars
|
|
getWidget(weapImage, "WeapImage");
|
|
getWidget(weapStatus, "WeapStatus");
|
|
getWidget(spellImage, "SpellImage");
|
|
getWidget(spellStatus, "SpellStatus");
|
|
|
|
getWidget(effectBox, "EffectBox");
|
|
getWidget(effect1, "Effect1");
|
|
|
|
getWidget(minimap, "MiniMap");
|
|
getWidget(compass, "Compass");
|
|
|
|
getWidget(crosshair, "Crosshair");
|
|
|
|
compass->setImageTexture("textures\\compass.dds");
|
|
crosshair->setImageTexture("textures\\target.dds");
|
|
|
|
// These are just demo values, you should replace these with
|
|
// real calls from outside the class later.
|
|
setWeapIcon("icons\\w\\tx_knife_iron.dds");
|
|
setWeapStatus(90, 100);
|
|
setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
|
|
setSpellStatus(65, 100);
|
|
setEffect("icons\\s\\tx_s_chameleon.dds");
|
|
}
|
|
|
|
void setStats(int h, int hmax, int m, int mmax, int s, int smax)
|
|
{
|
|
health->setProgressRange(hmax);
|
|
health->setProgressPosition(h);
|
|
magicka->setProgressRange(mmax);
|
|
magicka->setProgressPosition(m);
|
|
stamina->setProgressRange(smax);
|
|
stamina->setProgressPosition(s);
|
|
}
|
|
|
|
void setWeapIcon(const char *str)
|
|
{ weapImage->setImageTexture(str); }
|
|
void setSpellIcon(const char *str)
|
|
{ spellImage->setImageTexture(str); }
|
|
|
|
void setWeapStatus(int s, int smax)
|
|
{
|
|
weapStatus->setProgressRange(smax);
|
|
weapStatus->setProgressPosition(s);
|
|
}
|
|
void setSpellStatus(int s, int smax)
|
|
{
|
|
spellStatus->setProgressRange(smax);
|
|
spellStatus->setProgressPosition(s);
|
|
}
|
|
|
|
void setEffect(const char *img)
|
|
{ effect1->setImageTexture(img); }
|
|
|
|
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
|
{
|
|
static const char *ids[] =
|
|
{
|
|
"HBar", "MBar", "FBar",
|
|
0
|
|
};
|
|
|
|
for (int i=0; ids[i]; ++i)
|
|
if (ids[i]==id)
|
|
{
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
|
|
health->setProgressRange (value.getModified());
|
|
health->setProgressPosition (value.getCurrent());
|
|
break;
|
|
|
|
case 1:
|
|
|
|
magicka->setProgressRange (value.getModified());
|
|
magicka->setProgressPosition (value.getCurrent());
|
|
break;
|
|
|
|
case 2:
|
|
|
|
stamina->setProgressRange (value.getModified());
|
|
stamina->setProgressPosition (value.getCurrent());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
MyGUI::ProgressPtr health, magicka, stamina;
|
|
|
|
MyGUI::StaticImagePtr weapImage, spellImage;
|
|
MyGUI::ProgressPtr weapStatus, spellStatus;
|
|
|
|
MyGUI::WidgetPtr effectBox;
|
|
MyGUI::StaticImagePtr effect1;
|
|
|
|
MyGUI::StaticImagePtr minimap;
|
|
MyGUI::StaticImagePtr compass;
|
|
|
|
MyGUI::StaticImagePtr crosshair;
|
|
};
|
|
|
|
class MapWindow : public OEngine::GUI::Layout
|
|
{
|
|
public:
|
|
MapWindow()
|
|
: Layout("openmw_map_window_layout.xml")
|
|
{
|
|
setCoord(500,0,320,300);
|
|
setText("WorldButton", "World");
|
|
setImage("Compass", "compass.dds");
|
|
|
|
// Obviously you should override this later on
|
|
setCellName("No Cell Loaded");
|
|
}
|
|
|
|
void setCellName(const std::string& cellName)
|
|
{
|
|
mMainWidget->setCaption(cellName);
|
|
}
|
|
};
|
|
|
|
class MainMenu : public OEngine::GUI::Layout
|
|
{
|
|
public:
|
|
MainMenu(int w, int h)
|
|
: Layout("openmw_mainmenu_layout.xml")
|
|
{
|
|
setCoord(0,0,w,h);
|
|
}
|
|
};
|
|
|
|
class StatsWindow : public WindowBase
|
|
{
|
|
public:
|
|
typedef std::pair<std::string, int> Faction;
|
|
typedef std::vector<Faction> FactionList;
|
|
|
|
typedef std::vector<int> SkillList;
|
|
|
|
StatsWindow (MWWorld::Environment& environment);
|
|
|
|
void setBar(const std::string& name, const std::string& tname, int val, int max);
|
|
void setPlayerName(const std::string& playerName);
|
|
|
|
/// Set value for the given ID.
|
|
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
|
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
|
void setValue (const std::string& id, const std::string& value);
|
|
void setValue (const std::string& id, int value);
|
|
|
|
void setValue (const std::string& id, const MWMechanics::Stat<float>& value);
|
|
|
|
void configureSkills (const SkillList& major, const SkillList& minor);
|
|
void setFactions (const std::vector<Faction>& factions);
|
|
void setBirthSign (const std::string &signId);
|
|
void setReputation (int reputation) { this->reputation = reputation; }
|
|
void setBounty (int bounty) { this->bounty = bounty; }
|
|
void updateSkillArea();
|
|
|
|
private:
|
|
enum ColorStyle
|
|
{
|
|
CS_Sub,
|
|
CS_Normal,
|
|
CS_Super
|
|
};
|
|
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
|
|
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
|
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
|
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
|
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
|
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
|
void updateScroller();
|
|
|
|
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
|
void onWindowResize(MyGUI::WidgetPtr window);
|
|
|
|
static const int lineHeight;
|
|
|
|
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
|
|
MyGUI::VScrollPtr skillScrollerWidget;
|
|
int lastPos, clientHeight;
|
|
|
|
SkillList majorSkills, minorSkills, miscSkills;
|
|
std::map<int, MWMechanics::Stat<float> > skillValues;
|
|
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
|
|
std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
|
|
FactionList factions; ///< Stores a list of factions and the current rank
|
|
std::string birthSignId;
|
|
int reputation, bounty;
|
|
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
|
|
};
|
|
|
|
#if 0
|
|
class InventoryWindow : public OEngine::GUI::Layout
|
|
{
|
|
public:
|
|
enum CategoryMode
|
|
{
|
|
CM_All = 0, // All items
|
|
CM_Weapon = 1, // Only weapons
|
|
CM_Apparel = 2, // Apparel
|
|
CM_Magic = 3, // Magic
|
|
CM_Misc = 4 // Misc
|
|
};
|
|
|
|
InventoryWindow ()
|
|
: Layout("openmw_inventory_window_layout.xml")
|
|
, categoryMode(CM_All)
|
|
|
|
// color should be fetched from skin
|
|
, activeColor(0, 0, 1)
|
|
, inactiveColor(0.7, 0.7, 0.7)
|
|
{
|
|
setCoord(0, 200, 600, 400);
|
|
|
|
// These are just demo values, you should replace these with
|
|
// real calls from outside the class later.
|
|
|
|
mMainWidget->setCaption("Glass Frostsword");
|
|
setText("EncumbranceBarT", "176/210");
|
|
|
|
MyGUI::ProgressPtr pt;
|
|
getWidget(pt, "EncumbranceBar");
|
|
pt->setProgressRange(210);
|
|
pt->setProgressPosition(176);
|
|
|
|
MyGUI::WidgetPtr avatar;
|
|
getWidget(avatar, "Avatar");
|
|
|
|
// Adjust armor rating text to bottom of avatar widget
|
|
MyGUI::StaticTextPtr armor_rating;
|
|
getWidget(armor_rating, "ArmorRating");
|
|
armor_rating->setCaption("Armor: 11");
|
|
MyGUI::IntCoord coord = armor_rating->getCoord();
|
|
coord.top = avatar->getCoord().height - 4 - coord.height;
|
|
armor_rating->setCoord(coord);
|
|
|
|
names[0] = "All";
|
|
names[1] = "Weapon";
|
|
names[2] = "Apparel";
|
|
names[3] = "Magic";
|
|
names[4] = "Misc";
|
|
|
|
boost::array<CategoryMode, 5> categories = { {
|
|
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
|
|
} };
|
|
|
|
// Initialize buttons with text and adjust sizes, also mark All as active button
|
|
int margin = 2;
|
|
int last_x = 0;
|
|
for (int i = 0; i < categories.size(); ++i)
|
|
{
|
|
CategoryMode mode = categories[i];
|
|
std::string name = names[mode];
|
|
name += "Button";
|
|
setText(name, names[mode]);
|
|
getWidget(buttons[mode], name);
|
|
|
|
MyGUI::ButtonPtr &button_pt = buttons[mode];
|
|
if (mode == CM_All)
|
|
button_pt->setTextColour(activeColor);
|
|
else
|
|
button_pt->setTextColour(inactiveColor);
|
|
MyGUI::IntCoord coord = button_pt->getCoord();
|
|
coord.left = last_x;
|
|
last_x += coord.width + margin;
|
|
button_pt->setCoord(coord);
|
|
|
|
button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
|
|
}
|
|
}
|
|
|
|
void setCategory(CategoryMode mode)
|
|
{
|
|
MyGUI::ButtonPtr pt = getCategoryButton(categoryMode);
|
|
pt->setTextColour(inactiveColor);
|
|
|
|
pt = getCategoryButton(mode);
|
|
pt->setTextColour(activeColor);
|
|
categoryMode = mode;
|
|
}
|
|
|
|
MyGUI::ButtonPtr getCategoryButton(CategoryMode mode)
|
|
{
|
|
return buttons[mode];
|
|
}
|
|
|
|
void onCategorySelected(MyGUI::Widget *widget)
|
|
{
|
|
boost::array<CategoryMode, 5> categories = { {
|
|
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
|
|
} };
|
|
|
|
for (int i = 0; i < categories.size(); ++i)
|
|
{
|
|
CategoryMode mode = categories[i];
|
|
if (widget == buttons[mode])
|
|
{
|
|
setCategory(mode);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
CategoryMode categoryMode; // Current category filter
|
|
MyGUI::ButtonPtr buttons[5]; // Button pointers
|
|
std::string names[5]; // Names of category buttons
|
|
|
|
MyGUI::Colour activeColor;
|
|
MyGUI::Colour inactiveColor;
|
|
};
|
|
#endif
|
|
}
|
|
#endif
|