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openmw-tes3mp/apps/wizard/mainwizard.cpp
dteviot 2ef7fc4e2c Installer work for Windows (Fixes #1621)
1. Correctly reads Windows registry for vanilla MW install location.
2. Populates existing installation page with location of vanilla, when found.
3. On Windows, installer wizard now gets to Import page.
2015-03-15 08:08:55 +13:00

473 lines
15 KiB
C++

#include "mainwizard.hpp"
#include <QDebug>
#include <QTime>
#include <QDateTime>
#include <QCloseEvent>
#include <QMessageBox>
#include <QTextCodec>
#include <QDir>
#include "intropage.hpp"
#include "methodselectionpage.hpp"
#include "languageselectionpage.hpp"
#include "existinginstallationpage.hpp"
#include "installationtargetpage.hpp"
#include "componentselectionpage.hpp"
#include "importpage.hpp"
#include "conclusionpage.hpp"
#ifdef OPENMW_USE_UNSHIELD
#include "installationpage.hpp"
#endif
using namespace Process;
Wizard::MainWizard::MainWizard(QWidget *parent) :
mGameSettings(mCfgMgr),
QWizard(parent),
mError(false),
mInstallations()
{
#ifndef Q_OS_MAC
setWizardStyle(QWizard::ModernStyle);
#else
setWizardStyle(QWizard::ClassicStyle);
#endif
setWindowTitle(tr("OpenMW Wizard"));
setWindowIcon(QIcon(QLatin1String(":/images/openmw-wizard.png")));
setMinimumWidth(550);
// Set the property for comboboxes to the text instead of index
setDefaultProperty("QComboBox", "currentText", "currentIndexChanged");
setDefaultProperty("ComponentListWidget", "mCheckedItems", "checkedItemsChanged");
mImporterInvoker = new ProcessInvoker();
connect(mImporterInvoker->getProcess(), SIGNAL(started()),
this, SLOT(importerStarted()));
connect(mImporterInvoker->getProcess(), SIGNAL(finished(int,QProcess::ExitStatus)),
this, SLOT(importerFinished(int,QProcess::ExitStatus)));
mLogError = tr("<html><head/><body><p><b>Could not open %1 for writing</b></p> \
<p>Please make sure you have the right permissions \
and try again.</p></body></html>");
setupLog();
setupGameSettings();
setupLauncherSettings();
setupInstallations();
setupPages();
const boost::filesystem::path& installedPath = mCfgMgr.getInstallPath();
if (!installedPath.empty())
{
addInstallation(toQString(installedPath));
}
}
Wizard::MainWizard::~MainWizard()
{
delete mImporterInvoker;
}
void Wizard::MainWizard::setupLog()
{
QString logPath(toQString(mCfgMgr.getLogPath()));
logPath.append(QLatin1String("wizard.log"));
QFile file(logPath);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening Wizard log file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(mLogError.arg(file.fileName()));
msgBox.exec();
return qApp->quit();
}
addLogText(QString("Started OpenMW Wizard on %1").arg(QDateTime::currentDateTime().toString()));
qDebug() << logPath;
}
void Wizard::MainWizard::addLogText(const QString &text)
{
QString logPath(toQString(mCfgMgr.getLogPath()));
logPath.append(QLatin1String("wizard.log"));
QFile file(logPath);
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening Wizard log file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(mLogError.arg(file.fileName()));
msgBox.exec();
return qApp->quit();
}
if (!file.isSequential())
file.seek(file.size());
QTextStream out(&file);
if (!text.isEmpty())
out << text << endl;
// file.close();
}
void Wizard::MainWizard::setupGameSettings()
{
QString userPath(toQString(mCfgMgr.getUserConfigPath()));
QString globalPath(toQString(mCfgMgr.getGlobalPath()));
QString message(tr("<html><head/><body><p><b>Could not open %1 for reading</b></p> \
<p>Please make sure you have the right permissions \
and try again.</p></body></html>"));
// Load the user config file first, separately
// So we can write it properly, uncontaminated
QString path(userPath + QLatin1String("openmw.cfg"));
QFile file(path);
qDebug() << "Loading config file:" << qPrintable(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(message.arg(file.fileName()));
msgBox.exec();
return qApp->quit();
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGameSettings.readUserFile(stream);
}
// Now the rest
QStringList paths;
paths.append(userPath + QLatin1String("openmw.cfg"));
paths.append(QLatin1String("openmw.cfg"));
paths.append(globalPath + QLatin1String("openmw.cfg"));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << qPrintable(path);
QFile file(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(message.arg(file.fileName()));
return qApp->quit();
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGameSettings.readFile(stream);
}
file.close();
}
}
void Wizard::MainWizard::setupLauncherSettings()
{
QString path(toQString(mCfgMgr.getUserConfigPath()));
path.append(QLatin1String(Config::LauncherSettings::sLauncherConfigFileName));
QString message(tr("<html><head/><body><p><b>Could not open %1 for reading</b></p> \
<p>Please make sure you have the right permissions \
and try again.</p></body></html>"));
QFile file(path);
qDebug() << "Loading config file:" << qPrintable(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(message.arg(file.fileName()));
msgBox.exec();
return qApp->quit();
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mLauncherSettings.readFile(stream);
}
file.close();
}
void Wizard::MainWizard::setupInstallations()
{
// Check if the paths actually contain a Morrowind installation
foreach (const QString path, mGameSettings.getDataDirs()) {
if (findFiles(QLatin1String("Morrowind"), path))
addInstallation(path);
}
}
void Wizard::MainWizard::runSettingsImporter()
{
QString path(field(QLatin1String("installation.path")).toString());
// Create the file if it doesn't already exist, else the importer will fail
QString userPath(toQString(mCfgMgr.getUserConfigPath()));
QFile file(userPath + QLatin1String("openmw.cfg"));
if (!file.exists()) {
if (!file.open(QIODevice::ReadWrite)) {
// File cannot be created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<html><head/><body><p><b>Could not open or create %1 for writing</b></p> \
<p>Please make sure you have the right permissions \
and try again.</p></body></html>").arg(file.fileName()));
msgBox.exec();
return qApp->quit();
}
file.close();
}
// Construct the arguments to run the importer
QStringList arguments;
// Import plugin selection?
if (field(QLatin1String("installation.new")).toBool() == true
|| field(QLatin1String("installation.import-addons")).toBool() == true)
arguments.append(QLatin1String("--game-files"));
arguments.append(QLatin1String("--encoding"));
// Set encoding
QString language(field(QLatin1String("installation.language")).toString());
if (language == QLatin1String("Polish")) {
arguments.append(QLatin1String("win1250"));
} else if (language == QLatin1String("Russian")) {
arguments.append(QLatin1String("win1251"));
} else {
arguments.append(QLatin1String("win1252"));
}
// Now the paths
arguments.append(QLatin1String("--ini"));
if (field(QLatin1String("installation.new")).toBool() == true) {
arguments.append(path + QDir::separator() + QLatin1String("Morrowind.ini"));
} else {
arguments.append(mInstallations[path].iniPath);
}
arguments.append(QLatin1String("--cfg"));
arguments.append(userPath + QLatin1String("openmw.cfg"));
if (!mImporterInvoker->startProcess(QLatin1String("openmw-iniimporter"), arguments, false))
return qApp->quit();
}
void Wizard::MainWizard::addInstallation(const QString &path)
{
qDebug() << "add installation in: " << path;
Installation install;// = new Installation();
install.hasMorrowind = findFiles(QLatin1String("Morrowind"), path);
install.hasTribunal = findFiles(QLatin1String("Tribunal"), path);
install.hasBloodmoon = findFiles(QLatin1String("Bloodmoon"), path);
// Try to autodetect the Morrowind.ini location
QDir dir(path);
QFile file(dir.filePath("Morrowind.ini"));
// Try the parent directory
// In normal Morrowind installations that's where Morrowind.ini is
if (!file.exists()) {
dir.cdUp();
file.setFileName(dir.filePath(QLatin1String("Morrowind.ini")));
}
if (file.exists())
install.iniPath = file.fileName();
mInstallations.insert(QDir::toNativeSeparators(path), install);
// Add it to the openmw.cfg too
if (!mGameSettings.getDataDirs().contains(path)) {
mGameSettings.setMultiValue(QLatin1String("data"), path);
mGameSettings.addDataDir(path);
}
}
void Wizard::MainWizard::setupPages()
{
setPage(Page_Intro, new IntroPage(this));
setPage(Page_MethodSelection, new MethodSelectionPage(this));
setPage(Page_LanguageSelection, new LanguageSelectionPage(this));
setPage(Page_ExistingInstallation, new ExistingInstallationPage(this));
setPage(Page_InstallationTarget, new InstallationTargetPage(this, mCfgMgr));
setPage(Page_ComponentSelection, new ComponentSelectionPage(this));
#ifdef OPENMW_USE_UNSHIELD
setPage(Page_Installation, new InstallationPage(this));
#endif
setPage(Page_Import, new ImportPage(this));
setPage(Page_Conclusion, new ConclusionPage(this));
setStartId(Page_Intro);
}
void Wizard::MainWizard::importerStarted()
{
}
void Wizard::MainWizard::importerFinished(int exitCode, QProcess::ExitStatus exitStatus)
{
if (exitCode != 0 || exitStatus == QProcess::CrashExit)
return;
// Re-read the settings
setupGameSettings();
}
void Wizard::MainWizard::accept()
{
writeSettings();
QWizard::accept();
}
void Wizard::MainWizard::reject()
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Quit Wizard"));
msgBox.setIcon(QMessageBox::Question);
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setText(tr("Are you sure you want to exit the Wizard?"));
if (msgBox.exec() == QMessageBox::Yes) {
QWizard::reject();
}
}
void Wizard::MainWizard::writeSettings()
{
// Write the encoding and language settings
QString language(field(QLatin1String("installation.language")).toString());
mLauncherSettings.setValue(QLatin1String("Settings/language"), language);
if (language == QLatin1String("Polish")) {
mGameSettings.setValue(QLatin1String("encoding"), QLatin1String("win1250"));
} else if (language == QLatin1String("Russian")) {
mGameSettings.setValue(QLatin1String("encoding"), QLatin1String("win1251"));
} else {
mGameSettings.setValue(QLatin1String("encoding"), QLatin1String("win1252"));
}
// Write the installation path so that openmw can find them
QString path(field(QLatin1String("installation.path")).toString());
// Make sure the installation path is the last data= entry
mGameSettings.removeDataDir(path);
mGameSettings.addDataDir(path);
QString userPath(toQString(mCfgMgr.getUserConfigPath()));
QDir dir(userPath);
if (!dir.exists()) {
if (!dir.mkpath(userPath)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error creating OpenMW configuration directory"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<html><head/><body><p><b>Could not create %1</b></p> \
<p>Please make sure you have the right permissions \
and try again.</p></body></html>").arg(userPath));
msgBox.exec();
return qApp->quit();
}
}
// Game settings
QFile file(userPath + QLatin1String("openmw.cfg"));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<html><head/><body><p><b>Could not open %1 for writing</b></p> \
<p>Please make sure you have the right permissions \
and try again.</p></body></html>").arg(file.fileName()));
msgBox.exec();
return qApp->quit();
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGameSettings.writeFile(stream);
file.close();
// Launcher settings
file.setFileName(userPath + QLatin1String(Config::LauncherSettings::sLauncherConfigFileName));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<html><head/><body><p><b>Could not open %1 for writing</b></p> \
<p>Please make sure you have the right permissions \
and try again.</p></body></html>").arg(file.fileName()));
msgBox.exec();
return qApp->quit();
}
stream.setDevice(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mLauncherSettings.writeFile(stream);
file.close();
}
bool Wizard::MainWizard::findFiles(const QString &name, const QString &path)
{
QDir dir(path);
if (!dir.exists())
return false;
// TODO: add MIME handling to make sure the files are real
return (dir.entryList().contains(name + QLatin1String(".esm"), Qt::CaseInsensitive)
&& dir.entryList().contains(name + QLatin1String(".bsa"), Qt::CaseInsensitive));
}
QString Wizard::MainWizard::toQString(const boost::filesystem::path& path)
{
return QString::fromUtf8(path.string().c_str());
}