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openmw-tes3mp/apps/openmw/mwworld/cellstore.cpp
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00

791 lines
26 KiB
C++

#include "cellstore.hpp"
#include <iostream>
#include <algorithm>
#include <components/esm/cellstate.hpp>
#include <components/esm/cellid.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/objectstate.hpp>
#include <components/esm/lightstate.hpp>
#include <components/esm/containerstate.hpp>
#include <components/esm/npcstate.hpp>
#include <components/esm/creaturestate.hpp>
#include <components/esm/fogstate.hpp>
#include <components/esm/creaturelevliststate.hpp>
#include <components/esm/doorstate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "ptr.hpp"
#include "esmstore.hpp"
#include "class.hpp"
#include "containerstore.hpp"
namespace
{
template<typename T>
MWWorld::Ptr searchInContainerList (MWWorld::CellRefList<T>& containerList, const std::string& id)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (containerList.mList.begin());
iter!=containerList.mList.end(); ++iter)
{
MWWorld::Ptr container (&*iter, 0);
MWWorld::Ptr ptr =
container.getClass().getContainerStore (container).search (id);
if (!ptr.isEmpty())
return ptr;
}
return MWWorld::Ptr();
}
template<typename T>
MWWorld::Ptr searchViaActorId (MWWorld::CellRefList<T>& actorList, int actorId,
MWWorld::CellStore *cell)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (actorList.mList.begin());
iter!=actorList.mList.end(); ++iter)
{
MWWorld::Ptr actor (&*iter, cell);
if (actor.getClass().getCreatureStats (actor).matchesActorId (actorId) && actor.getRefData().getCount() > 0)
return actor;
}
return MWWorld::Ptr();
}
template<typename RecordType, typename T>
void writeReferenceCollection (ESM::ESMWriter& writer,
const MWWorld::CellRefList<T>& collection)
{
if (!collection.mList.empty())
{
// references
for (typename MWWorld::CellRefList<T>::List::const_iterator
iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
{
if (iter->mData.getCount()==0 && iter->mRef.mRefNum.mContentFile==-1)
continue; // deleted reference that did not come from a content file -> ignore
RecordType state;
iter->save (state);
writer.writeHNT ("OBJE", collection.mList.front().mBase->sRecordId);
state.save (writer);
}
}
}
template<typename RecordType, typename T>
void readReferenceCollection (ESM::ESMReader& reader,
MWWorld::CellRefList<T>& collection, const std::map<int, int>& contentFileMap)
{
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
RecordType state;
state.load (reader);
// If the reference came from a content file, make sure this content file is loaded
if (state.mRef.mRefNum.mContentFile != -1)
{
std::map<int, int>::const_iterator iter =
contentFileMap.find (state.mRef.mRefNum.mContentFile);
if (iter==contentFileMap.end())
return; // content file has been removed -> skip
state.mRef.mRefNum.mContentFile = iter->second;
}
if (!MWWorld::LiveCellRef<T>::checkState (state))
return; // not valid anymore with current content files -> skip
const T *record = esmStore.get<T>().search (state.mRef.mRefID);
if (!record)
return;
if (state.mRef.mRefNum.mContentFile != -1)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
if (iter->mRef.mRefNum==state.mRef.mRefNum)
{
// overwrite existing reference
iter->load (state);
return;
}
}
// new reference
MWWorld::LiveCellRef<T> ref (record);
ref.load (state);
collection.mList.push_back (ref);
}
}
namespace MWWorld
{
template <typename X>
void CellRefList<X>::load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore)
{
const MWWorld::Store<X> &store = esmStore.get<X>();
if (const X *ptr = store.search (ref.mRefID))
{
typename std::list<LiveRef>::iterator iter =
std::find(mList.begin(), mList.end(), ref.mRefNum);
LiveRef liveCellRef (ref, ptr);
if (deleted)
liveCellRef.mData.setCount (0);
if (iter != mList.end())
*iter = liveCellRef;
else
mList.push_back (liveCellRef);
}
else
{
std::cerr
<< "Error: could not resolve cell reference " << ref.mRefID
<< " (dropping reference)" << std::endl;
}
}
template<typename X> bool operator==(const LiveCellRef<X>& ref, int pRefnum)
{
return (ref.mRef.mRefnum == pRefnum);
}
CellStore::CellStore (const ESM::Cell *cell)
: mCell (cell), mState (State_Unloaded), mHasState (false), mLastRespawn(0,0)
{
mWaterLevel = cell->mWater;
}
const ESM::Cell *CellStore::getCell() const
{
return mCell;
}
CellStore::State CellStore::getState() const
{
return mState;
}
bool CellStore::hasState() const
{
return mHasState;
}
bool CellStore::hasId (const std::string& id) const
{
if (mState==State_Unloaded)
return false;
if (mState==State_Preloaded)
return std::binary_search (mIds.begin(), mIds.end(), id);
/// \todo address const-issues
return const_cast<CellStore *> (this)->search (id).isEmpty();
}
Ptr CellStore::search (const std::string& id)
{
bool oldState = mHasState;
mHasState = true;
if (LiveCellRef<ESM::Activator> *ref = mActivators.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Potion> *ref = mPotions.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Apparatus> *ref = mAppas.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Armor> *ref = mArmors.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Book> *ref = mBooks.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Clothing> *ref = mClothes.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Container> *ref = mContainers.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Creature> *ref = mCreatures.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Door> *ref = mDoors.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Ingredient> *ref = mIngreds.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::CreatureLevList> *ref = mCreatureLists.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::ItemLevList> *ref = mItemLists.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Light> *ref = mLights.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Lockpick> *ref = mLockpicks.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Miscellaneous> *ref = mMiscItems.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::NPC> *ref = mNpcs.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Probe> *ref = mProbes.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Repair> *ref = mRepairs.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Static> *ref = mStatics.find (id))
return Ptr (ref, this);
if (LiveCellRef<ESM::Weapon> *ref = mWeapons.find (id))
return Ptr (ref, this);
mHasState = oldState;
return Ptr();
}
Ptr CellStore::searchViaHandle (const std::string& handle)
{
bool oldState = mHasState;
mHasState = true;
if (LiveCellRef<ESM::Activator> *ref = mActivators.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Potion> *ref = mPotions.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Apparatus> *ref = mAppas.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Armor> *ref = mArmors.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Book> *ref = mBooks.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Clothing> *ref = mClothes.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Container> *ref = mContainers.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Creature> *ref = mCreatures.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Door> *ref = mDoors.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Ingredient> *ref = mIngreds.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::CreatureLevList> *ref = mCreatureLists.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::ItemLevList> *ref = mItemLists.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Light> *ref = mLights.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Lockpick> *ref = mLockpicks.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Miscellaneous> *ref = mMiscItems.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::NPC> *ref = mNpcs.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Probe> *ref = mProbes.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Repair> *ref = mRepairs.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Static> *ref = mStatics.searchViaHandle (handle))
return Ptr (ref, this);
if (LiveCellRef<ESM::Weapon> *ref = mWeapons.searchViaHandle (handle))
return Ptr (ref, this);
mHasState = oldState;
return Ptr();
}
Ptr CellStore::searchViaActorId (int id)
{
if (Ptr ptr = ::searchViaActorId (mNpcs, id, this))
return ptr;
if (Ptr ptr = ::searchViaActorId (mCreatures, id, this))
return ptr;
return Ptr();
}
float CellStore::getWaterLevel() const
{
return mWaterLevel;
}
void CellStore::setWaterLevel (float level)
{
mWaterLevel = level;
mHasState = true;
}
int CellStore::count() const
{
return
mActivators.mList.size()
+ mPotions.mList.size()
+ mAppas.mList.size()
+ mArmors.mList.size()
+ mBooks.mList.size()
+ mClothes.mList.size()
+ mContainers.mList.size()
+ mDoors.mList.size()
+ mIngreds.mList.size()
+ mCreatureLists.mList.size()
+ mItemLists.mList.size()
+ mLights.mList.size()
+ mLockpicks.mList.size()
+ mMiscItems.mList.size()
+ mProbes.mList.size()
+ mRepairs.mList.size()
+ mStatics.mList.size()
+ mWeapons.mList.size()
+ mCreatures.mList.size()
+ mNpcs.mList.size();
}
void CellStore::load (const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
if (mState!=State_Loaded)
{
if (mState==State_Preloaded)
mIds.clear();
std::cout << "loading cell " << mCell->getDescription() << std::endl;
loadRefs (store, esm);
mState = State_Loaded;
mPathgridGraph.load(mCell);
}
}
void CellStore::preload (const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
if (mState==State_Unloaded)
{
listRefs (store, esm);
mState = State_Preloaded;
}
}
void CellStore::listRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
assert (mCell);
if (mCell->mContextList.empty())
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList.at(i).index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
// Get each reference in turn
bool deleted = false;
while (mCell->getNextRef (esm[index], ref, deleted))
{
if (deleted)
continue;
mIds.push_back (Misc::StringUtils::lowerCase (ref.mRefID));
}
}
std::sort (mIds.begin(), mIds.end());
}
void CellStore::loadRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
assert (mCell);
if (mCell->mContextList.empty())
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList.at(i).index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
ref.mRefNum.mContentFile = -1;
// Get each reference in turn
bool deleted = false;
while(mCell->getNextRef(esm[index], ref, deleted))
{
// Don't load reference if it was moved to a different cell.
ESM::MovedCellRefTracker::const_iterator iter =
std::find(mCell->mMovedRefs.begin(), mCell->mMovedRefs.end(), ref.mRefNum);
if (iter != mCell->mMovedRefs.end()) {
continue;
}
loadRef (ref, deleted, store);
}
}
// Load moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
{
ESM::CellRef &ref = const_cast<ESM::CellRef&>(*it);
loadRef (ref, false, store);
}
}
bool CellStore::isExterior() const
{
return mCell->isExterior();
}
Ptr CellStore::searchInContainer (const std::string& id)
{
bool oldState = mHasState;
mHasState = true;
if (Ptr ptr = searchInContainerList (mContainers, id))
return ptr;
if (Ptr ptr = searchInContainerList (mCreatures, id))
return ptr;
if (Ptr ptr = searchInContainerList (mNpcs, id))
return ptr;
mHasState = oldState;
return Ptr();
}
void CellStore::loadRef (ESM::CellRef& ref, bool deleted, const ESMStore& store)
{
Misc::StringUtils::toLower (ref.mRefID);
switch (store.find (ref.mRefID))
{
case ESM::REC_ACTI: mActivators.load(ref, deleted, store); break;
case ESM::REC_ALCH: mPotions.load(ref, deleted, store); break;
case ESM::REC_APPA: mAppas.load(ref, deleted, store); break;
case ESM::REC_ARMO: mArmors.load(ref, deleted, store); break;
case ESM::REC_BOOK: mBooks.load(ref, deleted, store); break;
case ESM::REC_CLOT: mClothes.load(ref, deleted, store); break;
case ESM::REC_CONT: mContainers.load(ref, deleted, store); break;
case ESM::REC_CREA: mCreatures.load(ref, deleted, store); break;
case ESM::REC_DOOR: mDoors.load(ref, deleted, store); break;
case ESM::REC_INGR: mIngreds.load(ref, deleted, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, deleted, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, deleted, store); break;
case ESM::REC_LIGH: mLights.load(ref, deleted, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, deleted, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, deleted, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, deleted, store); break;
case ESM::REC_PROB: mProbes.load(ref, deleted, store); break;
case ESM::REC_REPA: mRepairs.load(ref, deleted, store); break;
case ESM::REC_STAT: mStatics.load(ref, deleted, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, deleted, store); break;
case 0: std::cerr << "Cell reference " + ref.mRefID + " not found!\n"; break;
default:
std::cerr
<< "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
}
}
void CellStore::loadState (const ESM::CellState& state)
{
mHasState = true;
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
mWaterLevel = state.mWaterLevel;
mWaterLevel = state.mWaterLevel;
mLastRespawn = MWWorld::TimeStamp(state.mLastRespawn);
}
void CellStore::saveState (ESM::CellState& state) const
{
state.mId = mCell->getCellId();
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
state.mWaterLevel = mWaterLevel;
state.mWaterLevel = mWaterLevel;
state.mHasFogOfWar = (mFogState.get() ? 1 : 0);
state.mLastRespawn = mLastRespawn.toEsm();
}
void CellStore::writeFog(ESM::ESMWriter &writer) const
{
if (mFogState.get())
{
mFogState->save(writer, mCell->mData.mFlags & ESM::Cell::Interior);
}
}
void CellStore::readFog(ESM::ESMReader &reader)
{
mFogState.reset(new ESM::FogState());
mFogState->load(reader);
}
void CellStore::writeReferences (ESM::ESMWriter& writer) const
{
writeReferenceCollection<ESM::ObjectState> (writer, mActivators);
writeReferenceCollection<ESM::ObjectState> (writer, mPotions);
writeReferenceCollection<ESM::ObjectState> (writer, mAppas);
writeReferenceCollection<ESM::ObjectState> (writer, mArmors);
writeReferenceCollection<ESM::ObjectState> (writer, mBooks);
writeReferenceCollection<ESM::ObjectState> (writer, mClothes);
writeReferenceCollection<ESM::ContainerState> (writer, mContainers);
writeReferenceCollection<ESM::CreatureState> (writer, mCreatures);
writeReferenceCollection<ESM::DoorState> (writer, mDoors);
writeReferenceCollection<ESM::ObjectState> (writer, mIngreds);
writeReferenceCollection<ESM::CreatureLevListState> (writer, mCreatureLists);
writeReferenceCollection<ESM::ObjectState> (writer, mItemLists);
writeReferenceCollection<ESM::LightState> (writer, mLights);
writeReferenceCollection<ESM::ObjectState> (writer, mLockpicks);
writeReferenceCollection<ESM::ObjectState> (writer, mMiscItems);
writeReferenceCollection<ESM::NpcState> (writer, mNpcs);
writeReferenceCollection<ESM::ObjectState> (writer, mProbes);
writeReferenceCollection<ESM::ObjectState> (writer, mRepairs);
writeReferenceCollection<ESM::ObjectState> (writer, mStatics);
writeReferenceCollection<ESM::ObjectState> (writer, mWeapons);
}
void CellStore::readReferences (ESM::ESMReader& reader,
const std::map<int, int>& contentFileMap)
{
mHasState = true;
while (reader.isNextSub ("OBJE"))
{
unsigned int id = 0;
reader.getHT (id);
switch (id)
{
case ESM::REC_ACTI:
readReferenceCollection<ESM::ObjectState> (reader, mActivators, contentFileMap);
break;
case ESM::REC_ALCH:
readReferenceCollection<ESM::ObjectState> (reader, mPotions, contentFileMap);
break;
case ESM::REC_APPA:
readReferenceCollection<ESM::ObjectState> (reader, mAppas, contentFileMap);
break;
case ESM::REC_ARMO:
readReferenceCollection<ESM::ObjectState> (reader, mArmors, contentFileMap);
break;
case ESM::REC_BOOK:
readReferenceCollection<ESM::ObjectState> (reader, mBooks, contentFileMap);
break;
case ESM::REC_CLOT:
readReferenceCollection<ESM::ObjectState> (reader, mClothes, contentFileMap);
break;
case ESM::REC_CONT:
readReferenceCollection<ESM::ContainerState> (reader, mContainers, contentFileMap);
break;
case ESM::REC_CREA:
readReferenceCollection<ESM::CreatureState> (reader, mCreatures, contentFileMap);
break;
case ESM::REC_DOOR:
readReferenceCollection<ESM::DoorState> (reader, mDoors, contentFileMap);
break;
case ESM::REC_INGR:
readReferenceCollection<ESM::ObjectState> (reader, mIngreds, contentFileMap);
break;
case ESM::REC_LEVC:
readReferenceCollection<ESM::CreatureLevListState> (reader, mCreatureLists, contentFileMap);
break;
case ESM::REC_LEVI:
readReferenceCollection<ESM::ObjectState> (reader, mItemLists, contentFileMap);
break;
case ESM::REC_LIGH:
readReferenceCollection<ESM::LightState> (reader, mLights, contentFileMap);
break;
case ESM::REC_LOCK:
readReferenceCollection<ESM::ObjectState> (reader, mLockpicks, contentFileMap);
break;
case ESM::REC_MISC:
readReferenceCollection<ESM::ObjectState> (reader, mMiscItems, contentFileMap);
break;
case ESM::REC_NPC_:
readReferenceCollection<ESM::NpcState> (reader, mNpcs, contentFileMap);
break;
case ESM::REC_PROB:
readReferenceCollection<ESM::ObjectState> (reader, mProbes, contentFileMap);
break;
case ESM::REC_REPA:
readReferenceCollection<ESM::ObjectState> (reader, mRepairs, contentFileMap);
break;
case ESM::REC_STAT:
readReferenceCollection<ESM::ObjectState> (reader, mStatics, contentFileMap);
break;
case ESM::REC_WEAP:
readReferenceCollection<ESM::ObjectState> (reader, mWeapons, contentFileMap);
break;
default:
throw std::runtime_error ("unknown type in cell reference section");
}
}
}
bool operator== (const CellStore& left, const CellStore& right)
{
return left.getCell()->getCellId()==right.getCell()->getCellId();
}
bool operator!= (const CellStore& left, const CellStore& right)
{
return !(left==right);
}
bool CellStore::isPointConnected(const int start, const int end) const
{
return mPathgridGraph.isPointConnected(start, end);
}
std::list<ESM::Pathgrid::Point> CellStore::aStarSearch(const int start, const int end) const
{
return mPathgridGraph.aStarSearch(start, end);
}
void CellStore::setFog(ESM::FogState *fog)
{
mFogState.reset(fog);
}
ESM::FogState* CellStore::getFog() const
{
return mFogState.get();
}
void CellStore::respawn()
{
if (mState == State_Loaded)
{
static int iMonthsToRespawn = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iMonthsToRespawn")->getInt();
if (MWBase::Environment::get().getWorld()->getTimeStamp() - mLastRespawn > 24*30*iMonthsToRespawn)
{
mLastRespawn = MWBase::Environment::get().getWorld()->getTimeStamp();
for (CellRefList<ESM::Container>::List::iterator it (mContainers.mList.begin()); it!=mContainers.mList.end(); ++it)
{
Ptr ptr (&*it, this);
ptr.getClass().respawn(ptr);
}
for (CellRefList<ESM::Creature>::List::iterator it (mCreatures.mList.begin()); it!=mCreatures.mList.end(); ++it)
{
Ptr ptr (&*it, this);
ptr.getClass().respawn(ptr);
}
for (CellRefList<ESM::NPC>::List::iterator it (mNpcs.mList.begin()); it!=mNpcs.mList.end(); ++it)
{
Ptr ptr (&*it, this);
ptr.getClass().respawn(ptr);
}
for (CellRefList<ESM::CreatureLevList>::List::iterator it (mCreatureLists.mList.begin()); it!=mCreatureLists.mList.end(); ++it)
{
Ptr ptr (&*it, this);
ptr.getClass().respawn(ptr);
}
}
}
}
}