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112 lines
3.2 KiB
Plaintext
112 lines
3.2 KiB
Plaintext
OpenMW - the completely unofficial reimplementation of Morrowind
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================================================================
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Written by Nicolay Korslund
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Email: korslund@gmail.com
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WWW: http://openmw.sourceforge.net
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License: See GPL3.txt
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Current version: 0.6
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Date: 2009 mar. 2
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QUICK NOTE: You must own and install Morrowind before you can use
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OpenMW. Let me repeat that: OpenMW will NOT run if you do not have
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Morrowind installed on your system!
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Installation
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============
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Currently supported platforms are Windows, Linux and FreeBSD. Most
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testing is done on Ubuntu 8.04 and Windows XP Professional.
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For instructions, see one of the following:
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README-win32.txt - instructions for binary Windows release
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COMPILE-win32.txt - instructions for building from source on Windows
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COMPILE-linux.tx - instructions for building from source on Linux / Unix
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Linux 64 does NOT work, because of problems with the D compiler. We
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hope to sort this out at some point, but right now it's simply not
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supported.
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Programs included in this package:
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==================================
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openmw - The main program. Run openmw -h for a list of options.
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esmtool - Used to inspect ES files (ESM, ESP, ESS). Run without
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arguments to get a list of options.
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bsatool - Tool for viewing and extracting files from BSA archives.
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(Can also be used to test the NIF parser on a BSA.)
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niftool - Decodes one or more NIF files and prints the details.
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Changelog:
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==========
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0.6 (2009 mar. 2) - latest release
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- coded a GUI system using MyGUI
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- skinned MyGUI to look like Morrowind (work in progress)
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- integrated the Monster-script engine
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- rewrote some parts into script code
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- very early MyGUI <-> Monster binding
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- fixed Windows sound problems (replaced old openal32.dll)
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0.5 (2008 nov. 5)
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- Collision detection with Bullet
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- Experimental walk & fall character physics
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- New key bindings:
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t - toggle physics mode (walking, flying, ghost)
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n - night-eye: brightens the scene
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- Fixed incompatability with DMD 1.032 and newer
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- Various minor changes and updates
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0.4 (2008 aug. 30)
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- switched from Audiere to OpenAL (BIG thanks to Chris Robinson)
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- added complete Makefile (again) as a alternative build tool
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- more realistic lighting (thanks again to Chris Robinson)
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- various localization fixes - tested with Russian and French versions
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- temporary workaround for the Unicode issue: invalid UTF displayed as '?'
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- added -ns option to disable sound, for debugging
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- various bug-fixes
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- cosmetic changes to placate gdc -Wall
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0.3 (2008 jul. 10)
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- built and tested on Windows XP
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- partial support for FreeBSD (exceptions do not work)
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- temporarily dropped DSSS and Monster as necessary dependencies
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- renamed main program from 'morro' to 'openmw'
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- made the config system more robust
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- added -oc switch for showing Ogre config window on startup
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- removed some config files, these are auto-generated when
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missing. Separated plugins.cfg into linux and windows versions.
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- updated Makefile and sources for increased portability (thanks to
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Dmitry Marakasov.)
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- tested against OIS 1.0.0 (Ubuntu repository package)
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0.2 (2008 jun. 17)
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- compiles with gdc
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- switched to DSSS for building D code
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- includes the program esmtool
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0.1 (2008 jun. 03)
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- first release
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